pokered/engine/battle/15.asm, branch adding-pokemonPokémon Red and BlueRename battle files and split move effects Part 52015-04-01T15:05:51+00:00xCrystalrgr.crystal@gmail.com2015-04-01T15:03:05+00:0010211cc461b35140c815e18e95f7070eb0dcc586
15.asm, 16.asm, 1a.asm, 1c.asm
15.asm, 16.asm, 1a.asm, 1c.asm
Some wram constants2015-03-31T18:28:42+00:00xCrystalrgr.crystal@gmail.com2015-03-31T18:28:42+00:00247b619e9abf12c6790cff72343a8cf8431b0fb9
Labelled many functions/variables2014-08-09T05:39:13+00:00YamaArashishadow962@live.com2014-08-09T05:39:13+00:0059f0507e4cd0693eb89f5ab3e44cb3c442666140
Use macros for predef calls/jumps instead of static ids.2014-06-16T20:57:26+00:00yenatchyenatch@gmail.com2014-06-16T20:57:26+00:00b36f793667924f868282ce979fabab3e95d642a5
Remove generated "indirect jump" comments.2014-06-16T18:37:36+00:00yenatchyenatch@gmail.com2014-06-16T18:37:36+00:0038ac74f22285974bda6a0ed537958def8415076e
The destination is obvious when using the predef macro.
The destination is obvious when using the predef macro.
Use monster struct macros in wram. Rename related labels for consistency.2014-06-14T11:12:40+00:00yenatchyenatch@gmail.com2014-06-14T11:12:40+00:0053ae0e93fad9f4c3eaef92f102b1eeb531e59d68
Use MAX_LEVEL instead of 100/$642014-06-10T21:06:30+00:00U-Fish-PC\Danielcorrnondacqb@yahoo.com2014-06-10T21:06:30+00:009eefed45f7ff3b9ee6023fb0829528e34aa0729a
Remove most static wram addresses. Use labels instead.2014-05-27T05:04:39+00:00yenatchyenatch@gmail.com2014-05-26T21:04:56+00:0040c17c906b2b3f65b3b04b1933b90238a7ac5566
For unknown addresses, use "w<address>".
Label overleads are still an issue.
For unknown addresses, use "w<address>".
Label overleads are still an issue.
Clean up some bank 3 functions and rename flag action functions.2014-05-25T17:09:39+00:00yenatchyenatch@gmail.com2014-05-25T17:09:39+00:00d307c854991f5eb24e12935e6906ad81ed244334