pokered/engine/battle/16.asm, branch multilang Pokémon Red and Blue Rename battle files and split move effects Part 5 2015-04-01T15:05:51+00:00 xCrystal rgr.crystal@gmail.com 2015-04-01T15:03:05+00:00 10211cc461b35140c815e18e95f7070eb0dcc586 15.asm, 16.asm, 1a.asm, 1c.asm
15.asm, 16.asm, 1a.asm, 1c.asm
Rename some labels 2015-02-09T02:40:08+00:00 YamaArashi shadow962@live.com 2015-02-09T02:40:08+00:00 7b7c563c93155e121e05149779cfb78b0bf9d259

commented battle stuff 2015-02-08T00:24:16+00:00 YamaArashi shadow962@live.com 2015-02-08T00:24:16+00:00 4fd7a42b235b68ffc11d4f02305b695c2ed05549

Labelled many functions/variables 2014-08-09T05:39:13+00:00 YamaArashi shadow962@live.com 2014-08-09T05:39:13+00:00 59f0507e4cd0693eb89f5ab3e44cb3c442666140

Use monster struct macros in wram. Rename related labels for consistency. 2014-06-14T11:12:40+00:00 yenatch yenatch@gmail.com 2014-06-14T11:12:40+00:00 53ae0e93fad9f4c3eaef92f102b1eeb531e59d68

Remove most static wram addresses. Use labels instead. 2014-05-27T05:04:39+00:00 yenatch yenatch@gmail.com 2014-05-26T21:04:56+00:00 40c17c906b2b3f65b3b04b1933b90238a7ac5566 For unknown addresses, use "w<address>". Label overleads are still an issue.
For unknown addresses, use "w<address>".

Label overleads are still an issue.
Pull a lot of engine out of main.asm 2014-05-22T22:13:20+00:00 U-Fish-PC\Daniel corrnondacqb@yahoo.com 2014-05-22T22:13:20+00:00 15427f532085846ab6b51719be687951a094cb6c