pokered/engine/battle/4.asm, branch masterPokémon Red and BlueRename battle files and split move effects Part 12015-04-01T15:05:10+00:00xCrystalrgr.crystal@gmail.com2015-04-01T09:23:27+00:00e74dce24b4bbb0d0d23a1724932b289050b66d4a
1.asm, 4.asm, and 4_2.asm
1.asm, 4.asm, and 4_2.asm
fixed hp bar wram label and misc2015-02-08T06:18:42+00:00YamaArashishadow962@live.com2015-02-08T06:18:42+00:0072bbaed99f725b2b8b0d2653968042ce1625354c
Named wram symbols2015-02-08T02:37:40+00:00YamaArashishadow962@live.com2015-02-08T02:37:40+00:0032f7cf12de9f841f76a3f2010caf6d7a80d47bcc
Use macros for predef calls/jumps instead of static ids.2014-06-16T20:57:26+00:00yenatchyenatch@gmail.com2014-06-16T20:57:26+00:00b36f793667924f868282ce979fabab3e95d642a5
Use macros to define predefs.2014-06-16T20:25:46+00:00yenatchyenatch@gmail.com2014-06-16T20:25:46+00:00d10108a066c102bf2d167ac656d79308e41f304e
Remove generated "indirect jump" comments.2014-06-16T18:37:36+00:00yenatchyenatch@gmail.com2014-06-16T18:37:36+00:0038ac74f22285974bda6a0ed537958def8415076e
The destination is obvious when using the predef macro.
The destination is obvious when using the predef macro.
Remove most static wram addresses. Use labels instead.2014-05-27T05:04:39+00:00yenatchyenatch@gmail.com2014-05-26T21:04:56+00:0040c17c906b2b3f65b3b04b1933b90238a7ac5566
For unknown addresses, use "w<address>".
Label overleads are still an issue.
For unknown addresses, use "w<address>".
Label overleads are still an issue.
Comment some bank 0 functions, and add wram labels for Predef.2014-05-23T22:11:09+00:00yenatchyenatch@gmail.com2014-05-23T22:11:09+00:000dea0cc3fb815aae7d7a5e856aabf9b402d45cd0
Pull a lot of engine out of main.asm2014-05-22T22:13:20+00:00U-Fish-PC\Danielcorrnondacqb@yahoo.com2014-05-22T22:13:20+00:0015427f532085846ab6b51719be687951a094cb6c