pokered/engine/battle/4.asm, branch master Pokémon Red and Blue Rename battle files and split move effects Part 1 2015-04-01T15:05:10+00:00 xCrystal rgr.crystal@gmail.com 2015-04-01T09:23:27+00:00 e74dce24b4bbb0d0d23a1724932b289050b66d4a 1.asm, 4.asm, and 4_2.asm
1.asm, 4.asm, and 4_2.asm
fixed hp bar wram label and misc 2015-02-08T06:18:42+00:00 YamaArashi shadow962@live.com 2015-02-08T06:18:42+00:00 72bbaed99f725b2b8b0d2653968042ce1625354c

Named wram symbols 2015-02-08T02:37:40+00:00 YamaArashi shadow962@live.com 2015-02-08T02:37:40+00:00 32f7cf12de9f841f76a3f2010caf6d7a80d47bcc

commented battle stuff 2015-02-08T00:24:16+00:00 YamaArashi shadow962@live.com 2015-02-08T00:24:16+00:00 4fd7a42b235b68ffc11d4f02305b695c2ed05549

Use macros for predef calls/jumps instead of static ids. 2014-06-16T20:57:26+00:00 yenatch yenatch@gmail.com 2014-06-16T20:57:26+00:00 b36f793667924f868282ce979fabab3e95d642a5

Use macros to define predefs. 2014-06-16T20:25:46+00:00 yenatch yenatch@gmail.com 2014-06-16T20:25:46+00:00 d10108a066c102bf2d167ac656d79308e41f304e

Remove generated "indirect jump" comments. 2014-06-16T18:37:36+00:00 yenatch yenatch@gmail.com 2014-06-16T18:37:36+00:00 38ac74f22285974bda6a0ed537958def8415076e The destination is obvious when using the predef macro.
The destination is obvious when using the predef macro.
Remove most static wram addresses. Use labels instead. 2014-05-27T05:04:39+00:00 yenatch yenatch@gmail.com 2014-05-26T21:04:56+00:00 40c17c906b2b3f65b3b04b1933b90238a7ac5566 For unknown addresses, use "w<address>". Label overleads are still an issue.
For unknown addresses, use "w<address>".

Label overleads are still an issue.
Comment some bank 0 functions, and add wram labels for Predef. 2014-05-23T22:11:09+00:00 yenatch yenatch@gmail.com 2014-05-23T22:11:09+00:00 0dea0cc3fb815aae7d7a5e856aabf9b402d45cd0

Pull a lot of engine out of main.asm 2014-05-22T22:13:20+00:00 U-Fish-PC\Daniel corrnondacqb@yahoo.com 2014-05-22T22:13:20+00:00 15427f532085846ab6b51719be687951a094cb6c