pokered/engine/battle/a.asm, branch rgbgfx Pokémon Red and Blue Rename battle files and split move effects Part 2 2015-04-01T15:05:43+00:00 xCrystal rgr.crystal@gmail.com 2015-04-01T09:41:20+00:00 46c2a38c7c55ff01e8787dfd624cb1c771248b6c 5.asm, 9.asm, and a.asm
5.asm, 9.asm, and a.asm
commented battle stuff 2015-02-08T00:24:16+00:00 YamaArashi shadow962@live.com 2015-02-08T00:24:16+00:00 4fd7a42b235b68ffc11d4f02305b695c2ed05549

add constants for volatile statuses and more battle labels/commentary/constants 2015-02-05T07:22:46+00:00 xCrystal rgr.crystal@gmail.com 2015-02-03T19:51:53+00:00 9de54645c896cc57a79679aecd6174afc59762c8

Use monster struct macros in wram. Rename related labels for consistency. 2014-06-14T11:12:40+00:00 yenatch yenatch@gmail.com 2014-06-14T11:12:40+00:00 53ae0e93fad9f4c3eaef92f102b1eeb531e59d68

Remove most static wram addresses. Use labels instead. 2014-05-27T05:04:39+00:00 yenatch yenatch@gmail.com 2014-05-26T21:04:56+00:00 40c17c906b2b3f65b3b04b1933b90238a7ac5566 For unknown addresses, use "w<address>". Label overleads are still an issue.
For unknown addresses, use "w<address>".

Label overleads are still an issue.
Pull a lot of engine out of main.asm 2014-05-22T22:13:20+00:00 U-Fish-PC\Daniel corrnondacqb@yahoo.com 2014-05-22T22:13:20+00:00 15427f532085846ab6b51719be687951a094cb6c