pokered/engine/battle/battle_transitions.asm, branch pokedex-orderPokémon Red and Blueremove address comments2016-06-12T00:24:04+00:00YamaArashishadow962@live.com2016-06-12T00:24:04+00:007f34e28f242ee4d0caba0bd96b040811dcb86c50
No more W_2015-08-31T02:38:41+00:00dannyecorrnondacqb@yahoo.com2015-08-31T02:38:41+00:0038065a744de1065cc021a4cafe22476f8425448d
No more $C82015-08-10T16:09:16+00:00dannyecorrnondacqb@yahoo.com2015-08-10T16:09:16+00:00dfc152d667e3695f83eb0fbabb839b0fad275ceb
Use OPP_ constants separate from trainer constants since
valid opponents can be all Pokemon and trainers
Use OPP_ constants separate from trainer constants since
valid opponents can be all Pokemon and trainers
Replace some hardcoded data sizes2015-08-10T04:56:20+00:00dannyecorrnondacqb@yahoo.com2015-08-10T04:56:20+00:008a6d46f3d9ba4fb6939eb9ea9949f47aa8608d4a
Use more lb2015-08-05T21:25:58+00:00dannyecorrnondacqb@yahoo.com2015-08-05T21:20:29+00:00f8a9c37a0019eb085c22c6e3ae53b16ff0cd4f6a
and other clean up
and other clean up
named animation functions/variables2015-07-24T21:39:45+00:00YamaArashishadow962@live.com2015-07-24T21:39:45+00:0082512e449115aa9d004e24a3d1526dd32570c56d
clean up wram aliases2015-07-23T13:07:44+00:00YamaArashishadow962@live.com2015-07-23T13:07:12+00:0004a6c306dce136873fd33d27aa3d5b90d9eeba5a
player animations, emotion bubbles, etc.2015-07-14T21:32:49+00:00YamaArashishadow962@live.com2015-07-14T21:32:49+00:0001631a2e5910b5334ba0f7cc534bc5d7e5b60ccc
Use more screen dimension constants2015-07-14T07:16:19+00:00dannyecorrnondacqb@yahoo.com2015-07-14T07:16:19+00:00ef9e59101e10aed82184bd2fd063b1109e2e4f6a