pokered/engine/battle/c.asm, branch masterPokémon Red and BlueRename battle files and split move effects Part 32015-04-01T15:05:49+00:00xCrystalrgr.crystal@gmail.com2015-04-01T14:16:43+00:0077d0e5ff84cc61ae625da19f184094241eddd4dc
b.asm, b_2.asm, c.asm, and d.asm
add constants for volatile statuses and more battle labels/commentary/constants2015-02-05T07:22:46+00:00xCrystalrgr.crystal@gmail.com2015-02-03T19:51:53+00:009de54645c896cc57a79679aecd6174afc59762c8
Labelled many functions/variables2014-08-09T05:39:13+00:00YamaArashishadow962@live.com2014-08-09T05:39:13+00:0059f0507e4cd0693eb89f5ab3e44cb3c442666140
Use monster struct macros in wram. Rename related labels for consistency.2014-06-14T11:12:40+00:00yenatchyenatch@gmail.com2014-06-14T11:12:40+00:0053ae0e93fad9f4c3eaef92f102b1eeb531e59d68
Remove most static wram addresses. Use labels instead.2014-05-27T05:04:39+00:00yenatchyenatch@gmail.com2014-05-26T21:04:56+00:0040c17c906b2b3f65b3b04b1933b90238a7ac5566
For unknown addresses, use "w<address>".
Label overleads are still an issue.
For unknown addresses, use "w<address>".
Label overleads are still an issue.
Pull a lot of engine out of main.asm2014-05-22T22:13:20+00:00U-Fish-PC\Danielcorrnondacqb@yahoo.com2014-05-22T22:13:20+00:0015427f532085846ab6b51719be687951a094cb6c