pokered/engine/battle/d.asm, branch adding-pokemonPokémon Red and BlueRename battle files and split move effects Part 32015-04-01T15:05:49+00:00xCrystalrgr.crystal@gmail.com2015-04-01T14:16:43+00:0077d0e5ff84cc61ae625da19f184094241eddd4dc
b.asm, b_2.asm, c.asm, and d.asm
Commented more sprite and map code2014-09-13T07:50:56+00:00YamaArashishadow962@live.com2014-09-13T07:50:56+00:000c916aea3353ed1bf2750be403b0da9ea0b922d4
Labelled many functions/variables2014-08-09T05:39:13+00:00YamaArashishadow962@live.com2014-08-09T05:39:13+00:0059f0507e4cd0693eb89f5ab3e44cb3c442666140
Use *Coord instead of FuncCoord2014-06-25T20:58:27+00:00U-Fish-PC\Danielcorrnondacqb@yahoo.com2014-06-25T20:58:27+00:00bd533aa79bbe1998fd2b699bd7205da2de4fe55c
Using 'Coord =' doesn't like using wTileMap
So use hlCoord, deCoord, bcCoord, aCoord, Coorda, or dwCoord
to avoid static addresses
Using 'Coord =' doesn't like using wTileMap
So use hlCoord, deCoord, bcCoord, aCoord, Coorda, or dwCoord
to avoid static addresses
Use monster struct macros in wram. Rename related labels for consistency.2014-06-14T11:12:40+00:00yenatchyenatch@gmail.com2014-06-14T11:12:40+00:0053ae0e93fad9f4c3eaef92f102b1eeb531e59d68
Remove most static wram addresses. Use labels instead.2014-05-27T05:04:39+00:00yenatchyenatch@gmail.com2014-05-26T21:04:56+00:0040c17c906b2b3f65b3b04b1933b90238a7ac5566
For unknown addresses, use "w<address>".
Label overleads are still an issue.
For unknown addresses, use "w<address>".
Label overleads are still an issue.
Pull a lot of engine out of main.asm2014-05-22T22:13:20+00:00U-Fish-PC\Danielcorrnondacqb@yahoo.com2014-05-22T22:13:20+00:0015427f532085846ab6b51719be687951a094cb6c