pokered/engine/battle/d.asm, branch master Pokémon Red and Blue Rename battle files and split move effects Part 3 2015-04-01T15:05:49+00:00 xCrystal rgr.crystal@gmail.com 2015-04-01T14:16:43+00:00 77d0e5ff84cc61ae625da19f184094241eddd4dc b.asm, b_2.asm, c.asm, and d.asm
b.asm, b_2.asm, c.asm, and d.asm
serial/trade/misc 2015-02-07T10:43:08+00:00 YamaArashi shadow962@live.com 2015-02-07T10:43:08+00:00 3fdb8a0d8995746d5605136ece384516338489b0

Commented more sprite and map code 2014-09-13T07:50:56+00:00 YamaArashi shadow962@live.com 2014-09-13T07:50:56+00:00 0c916aea3353ed1bf2750be403b0da9ea0b922d4

Labelled many functions/variables 2014-08-09T05:39:13+00:00 YamaArashi shadow962@live.com 2014-08-09T05:39:13+00:00 59f0507e4cd0693eb89f5ab3e44cb3c442666140

Use *Coord instead of FuncCoord 2014-06-25T20:58:27+00:00 U-Fish-PC\Daniel corrnondacqb@yahoo.com 2014-06-25T20:58:27+00:00 bd533aa79bbe1998fd2b699bd7205da2de4fe55c Using 'Coord =' doesn't like using wTileMap So use hlCoord, deCoord, bcCoord, aCoord, Coorda, or dwCoord to avoid static addresses
Using 'Coord =' doesn't like using wTileMap
So use hlCoord, deCoord, bcCoord, aCoord, Coorda, or dwCoord
to avoid static addresses
Use monster struct macros in wram. Rename related labels for consistency. 2014-06-14T11:12:40+00:00 yenatch yenatch@gmail.com 2014-06-14T11:12:40+00:00 53ae0e93fad9f4c3eaef92f102b1eeb531e59d68

Remove most static wram addresses. Use labels instead. 2014-05-27T05:04:39+00:00 yenatch yenatch@gmail.com 2014-05-26T21:04:56+00:00 40c17c906b2b3f65b3b04b1933b90238a7ac5566 For unknown addresses, use "w<address>". Label overleads are still an issue.
For unknown addresses, use "w<address>".

Label overleads are still an issue.
Pull a lot of engine out of main.asm 2014-05-22T22:13:20+00:00 U-Fish-PC\Daniel corrnondacqb@yahoo.com 2014-05-22T22:13:20+00:00 15427f532085846ab6b51719be687951a094cb6c