pokered/engine/battle/e.asm, branch master Pokémon Red and Blue Rename battle files and split move effects Part 4 2015-04-01T15:05:50+00:00 xCrystal rgr.crystal@gmail.com 2015-04-01T14:51:04+00:00 2fe782b11a039b52fd236da28fb2f1ae10cae7db e.asm, e_2. asm, and 14.asm
e.asm, e_2. asm, and 14.asm
Rename battle files and split move effects Part 1 2015-04-01T15:05:10+00:00 xCrystal rgr.crystal@gmail.com 2015-04-01T09:23:27+00:00 e74dce24b4bbb0d0d23a1724932b289050b66d4a 1.asm, 4.asm, and 4_2.asm
1.asm, 4.asm, and 4_2.asm
Name more in-battle functions and labels 2015-03-31T20:22:12+00:00 xCrystal rgr.crystal@gmail.com 2015-03-31T20:22:12+00:00 4e2084b0f167a9e5c8d0cde93cc81833fec9056c and better document some animation related functions
and better document some animation related functions
Further document AI stuff 2015-03-31T18:40:22+00:00 xCrystal rgr.crystal@gmail.com 2015-03-31T18:40:22+00:00 4ba8dd609065ee118eccdc56a38dc8666b189c2e

named misc functions 2015-02-08T09:44:41+00:00 YamaArashi shadow962@live.com 2015-02-08T09:44:41+00:00 3870f5e10a1e17f35c78b176272df6b1f516f24e

move-related things 2015-02-08T08:17:03+00:00 YamaArashi shadow962@live.com 2015-02-08T08:17:03+00:00 1347023128e141dc4cfc71ee6bc689f909e96919

fixed hp bar wram label and misc 2015-02-08T06:18:42+00:00 YamaArashi shadow962@live.com 2015-02-08T06:18:42+00:00 72bbaed99f725b2b8b0d2653968042ce1625354c

Named wram symbols 2015-02-08T02:37:40+00:00 YamaArashi shadow962@live.com 2015-02-08T02:37:40+00:00 32f7cf12de9f841f76a3f2010caf6d7a80d47bcc

serial/trade/misc 2015-02-07T10:43:08+00:00 YamaArashi shadow962@live.com 2015-02-07T10:43:08+00:00 3fdb8a0d8995746d5605136ece384516338489b0

Use money macro for TrainerPicAndMoneyPointers. 2015-02-04T07:51:12+00:00 Marcus Huderle huderlem@gmail.com 2015-02-04T03:54:47+00:00 c3a5bb70d2c65b7fe6033ee9bfb8fe89b6a3e431