pokered/engine/battle/e.asm, branch masterPokémon Red and BlueRename battle files and split move effects Part 42015-04-01T15:05:50+00:00xCrystalrgr.crystal@gmail.com2015-04-01T14:51:04+00:002fe782b11a039b52fd236da28fb2f1ae10cae7db
e.asm, e_2. asm, and 14.asm
e.asm, e_2. asm, and 14.asm
Rename battle files and split move effects Part 12015-04-01T15:05:10+00:00xCrystalrgr.crystal@gmail.com2015-04-01T09:23:27+00:00e74dce24b4bbb0d0d23a1724932b289050b66d4a
1.asm, 4.asm, and 4_2.asm
1.asm, 4.asm, and 4_2.asm
Name more in-battle functions and labels2015-03-31T20:22:12+00:00xCrystalrgr.crystal@gmail.com2015-03-31T20:22:12+00:004e2084b0f167a9e5c8d0cde93cc81833fec9056c
and better document some animation related functions
and better document some animation related functions
Further document AI stuff2015-03-31T18:40:22+00:00xCrystalrgr.crystal@gmail.com2015-03-31T18:40:22+00:004ba8dd609065ee118eccdc56a38dc8666b189c2e
named misc functions2015-02-08T09:44:41+00:00YamaArashishadow962@live.com2015-02-08T09:44:41+00:003870f5e10a1e17f35c78b176272df6b1f516f24e
Use money macro for TrainerPicAndMoneyPointers.2015-02-04T07:51:12+00:00Marcus Huderlehuderlem@gmail.com2015-02-04T03:54:47+00:00c3a5bb70d2c65b7fe6033ee9bfb8fe89b6a3e431