pokered/engine/battle/read_trainer_party.asm, branch masterPokémon Red and BlueUse {interpolation} to generate sequences of RAM labels2021-04-27T19:49:59+00:00Rangiremy.oukaour+rangi42@gmail.com2021-04-27T19:49:59+00:006a31663c960a5c1da9dbbf12d49e0252860b96d0
Fixes #319
Sync more with pokeyellow2020-11-05T21:55:39+00:00Rangiremy.oukaour+rangi42@gmail.com2020-11-05T21:55:39+00:00e16dec874a239c162680b169391d3c0c7ee1fc70
SONY -> RIVAL2020-07-17T17:27:27+00:00Rangiremy.oukaour+rangi42@gmail.com2020-07-17T17:27:27+00:0030ecbf6ea3a6cd2afc9191b2b7c49ca70e7e3777
Replace some hard-coded values with constants2019-07-07T04:44:21+00:00Rangiremy.oukaour+rangi42@gmail.com2019-07-07T04:44:21+00:00f99a715fae311d2611ec4a714b002e103c4642ca
Add space between arguments in assembly instructions and remove redundant a in instructions like add a, x2017-12-30T00:54:27+00:00xCrystalrgr.crystal@gmail.com2017-12-30T00:54:27+00:00237aeb8fbdb204948d611830565d4a00c6b0ab70
No more W_2015-08-31T02:38:41+00:00dannyecorrnondacqb@yahoo.com2015-08-31T02:38:41+00:0038065a744de1065cc021a4cafe22476f8425448d
No more $C82015-08-10T16:09:16+00:00dannyecorrnondacqb@yahoo.com2015-08-10T16:09:16+00:00dfc152d667e3695f83eb0fbabb839b0fad275ceb
Use OPP_ constants separate from trainer constants since
valid opponents can be all Pokemon and trainers
Use OPP_ constants separate from trainer constants since
valid opponents can be all Pokemon and trainers
more naming variables2015-07-25T03:27:59+00:00YamaArashishadow962@live.com2015-07-25T03:27:59+00:007f6d0d49b61a77cfba76057d99881634b882486b