pokered/engine/gfx/screen_effects.asm, branch masterPokémon Red and BlueFix file modes2020-11-15T02:52:10+00:00dannye33dannye@gmail.com2020-11-15T02:52:10+00:0066377fca32c63ca9e362d2d2ce15f0692260ce53
Sync more with pokeyellow2020-11-05T21:55:39+00:00Rangiremy.oukaour+rangi42@gmail.com2020-11-05T21:55:39+00:00e16dec874a239c162680b169391d3c0c7ee1fc70
Specify the ldh instruction, don't turn ld into ldh2020-07-06T23:03:05+00:00Rangiremy.oukaour+rangi42@gmail.com2020-07-06T23:03:05+00:00772fcc7588a4e1fbe146a02b429cf64282c81dcb
Replace raw hex values with HRAM constants2020-07-04T02:22:09+00:00Rangiremy.oukaour+rangi42@gmail.com2020-07-04T02:11:35+00:006ef36800b0dcb86100a7c716172015667e60dc99
To do: turn constants into labels and use ldh
To do: turn constants into labels and use ldh
Add subdirectories to engine/ similar to pokecrystal2020-07-03T03:30:21+00:00Rangiremy.oukaour+rangi42@gmail.com2020-07-03T03:30:21+00:00f275790aec4a796ed969b099364abfdf25385967