pokered/engine/hidden_object_functions14.asm, branch rgbgfx Pokémon Red and Blue fixed names 2015-08-07T19:39:29+00:00 YamaArashi shadow962@live.com 2015-08-07T19:39:29+00:00 40c1ecb4374a83d9511fe2c5fa99704d9cfc521b

Start using text predef macros 2015-07-04T05:47:29+00:00 dannye corrnondacqb@yahoo.com 2015-07-04T05:44:12+00:00 f702fc7840e30f00c840ce619a1ea15d763438de also sprite direction constants
also sprite direction constants
TX_ASM 2015-07-03T19:58:50+00:00 U-Daniel-PC\Daniel corrnondacqb@yahoo.com 2015-07-03T19:58:50+00:00 8431fa7756dace97413f4c35aaa44cd92cf5b6df

Commented more sprite and map code 2014-09-13T07:50:56+00:00 YamaArashi shadow962@live.com 2014-09-13T07:50:56+00:00 0c916aea3353ed1bf2750be403b0da9ea0b922d4

Remove most static wram addresses. Use labels instead. 2014-05-27T05:04:39+00:00 yenatch yenatch@gmail.com 2014-05-26T21:04:56+00:00 40c17c906b2b3f65b3b04b1933b90238a7ac5566 For unknown addresses, use "w<address>". Label overleads are still an issue.
For unknown addresses, use "w<address>".

Label overleads are still an issue.
Pull a lot of engine out of main.asm 2014-05-22T22:13:20+00:00 U-Fish-PC\Daniel corrnondacqb@yahoo.com 2014-05-22T22:13:20+00:00 15427f532085846ab6b51719be687951a094cb6c