pokered/engine/mon_party_sprites.asm, branch masterPokémon Red and BlueAdd subdirectories to engine/ similar to pokecrystal2020-07-03T03:30:21+00:00Rangiremy.oukaour+rangi42@gmail.com2020-07-03T03:30:21+00:00f275790aec4a796ed969b099364abfdf25385967
Move trade bubble from gfx/icons to gfx/trade2020-06-28T02:44:05+00:00Rangiremy.oukaour+rangi42@gmail.com2020-06-28T02:44:05+00:006b19b301f481e404a34ec3d90f35b23fba74b716
Individual images for party menu icon graphics2020-06-28T02:16:01+00:00Rangiremy.oukaour+rangi42@gmail.com2020-06-28T02:16:01+00:00eeb45036e2083f22d5d20ea3b06b26d56f560f53
Organize gfx/2020-06-28T01:43:32+00:00Rangiremy.oukaour+rangi42@gmail.com2020-06-27T20:27:30+00:00d5089d3c623e2b147b035cf12569810d604bf47d
Separate maps.asm, pics.asm, sprites.asm, and tilesets.asm from main.asm (#251)2020-06-27T19:32:24+00:00Rangi35663410+Rangi42@users.noreply.github.com2020-06-27T19:32:24+00:004b853ad676e061a6c4b0fcc030855a2705776864
Each new file builds its own .o, along with separate main.o and home.o, which necessitates many more "exported::" labels.
Each new file builds its own .o, along with separate main.o and home.o, which necessitates many more "exported::" labels.
Move more tables from engine/ to data/2020-06-23T21:50:50+00:00Rangiremy.oukaour+rangi42@gmail.com2020-06-23T21:50:50+00:000a62d48df2d73c11ca13e4c3015d3d3abfa20292
This also splits the end of engine/battle/core.asm into engine/battle/effects.asm.
This also splits the end of engine/battle/core.asm into engine/battle/effects.asm.
sync engine code with pokeyellow2016-06-12T07:52:13+00:00YamaArashishadow962@live.com2016-06-12T04:30:05+00:00fd2235e678c58cebd6255b5e658e704ee5138591
Remove some leftover address comments2016-06-12T06:42:19+00:00dannyecorrnondacqb@yahoo.com2016-06-12T06:42:19+00:0048e0125bd68054f81e97a5eec14f145dc3c921d7