pokered/engine/movie, branch masterPokémon Red and Bluewcf4b -> wStringBuffer2021-08-28T21:02:20+00:00Rangiremy.oukaour+rangi42@gmail.com2021-08-28T21:02:20+00:007ee8a6509e323ec012ece6273809e46830c29239
Use {interpolation} to generate sequences of RAM labels2021-04-27T19:49:59+00:00Rangiremy.oukaour+rangi42@gmail.com2021-04-27T19:49:59+00:006a31663c960a5c1da9dbbf12d49e0252860b96d0
Fixes #319
Fixes #319
Use assertions to catch the GetName bug, and use a NAME_BUFFER_LENGTH constant2021-04-14T00:08:38+00:00Rangiremy.oukaour+rangi42@gmail.com2021-04-14T00:08:07+00:004b64b146e4d723980d26470d171fb18e63f4a215
Label and document hFFD7 more accurately2020-11-29T20:17:29+00:00SatoMewSatoMew@users.noreply.github.com2020-11-29T20:17:29+00:00242b2e05cf30bc47a53167baf6bd3134d1f47d18
Use STARTER1 and STARTER2 for the title screen2020-11-07T15:27:03+00:00Rangiremy.oukaour+rangi42@gmail.com2020-11-07T15:27:03+00:000da16c162580dd9677dc9407775f4d37d9403b94
Sync home and macro code with pokeyellow2020-11-05T15:50:30+00:00Rangiremy.oukaour+rangi42@gmail.com2020-11-05T15:50:30+00:00d3e81422d50f937b91df19e058c25ac7288f6063
Some formatting changes2020-10-20T00:26:35+00:00Rangiremy.oukaour+rangi42@gmail.com2020-10-20T00:26:35+00:00bc287b9b80cec819e6df7b6b1ff7110eabf606f7
Define a constant for the ghost Marowak (hard-coded throughout the engine, like the starters)2020-08-31T14:58:41+00:00Rangiremy.oukaour+rangi42@gmail.com2020-08-31T14:58:41+00:008ce20e5c31ed2255e708e6a38c7b75d3d8bee48c
Separate splash screen, intro, and credits (like pokegold/pokecrystal)2020-08-28T13:54:57+00:00Rangiremy.oukaour+rangi42@gmail.com2020-08-27T16:25:34+00:00407b813250a768a85c619e06c3f1f010575f31c4