pokered/engine/overworld/cut.asm, branch multilangPokémon Red and Bluesync engine code with pokeyellow2016-06-12T07:52:13+00:00YamaArashishadow962@live.com2016-06-12T04:30:05+00:00fd2235e678c58cebd6255b5e658e704ee5138591
No more W_2015-08-31T02:38:41+00:00dannyecorrnondacqb@yahoo.com2015-08-31T02:38:41+00:0038065a744de1065cc021a4cafe22476f8425448d
Use more lb2015-08-05T21:25:58+00:00dannyecorrnondacqb@yahoo.com2015-08-05T21:20:29+00:00f8a9c37a0019eb085c22c6e3ae53b16ff0cd4f6a
and other clean up
and other clean up
named animation functions/variables2015-07-24T21:39:45+00:00YamaArashishadow962@live.com2015-07-24T21:39:45+00:0082512e449115aa9d004e24a3d1526dd32570c56d
Name sound effects2015-07-19T08:46:12+00:00dannyecorrnondacqb@yahoo.com2015-07-19T08:46:12+00:00ea9cc86949cecc3508aeac06b807372b6b0134d8
named wram variables2015-07-15T06:16:06+00:00YamaArashishadow962@live.com2015-07-15T06:16:06+00:00994c2cbf289efa2e23eabf1af96ba62e4f066005
hall of fame / credits2015-07-15T02:46:52+00:00YamaArashishadow962@live.com2015-07-15T02:46:52+00:0007dd7056372288de7bb5b64f9416d741adb3b499
player animations, emotion bubbles, etc.2015-07-14T21:32:49+00:00YamaArashishadow962@live.com2015-07-14T21:32:49+00:0001631a2e5910b5334ba0f7cc534bc5d7e5b60ccc
Start using text predef macros2015-07-04T05:47:29+00:00dannyecorrnondacqb@yahoo.com2015-07-04T05:44:12+00:00f702fc7840e30f00c840ce619a1ea15d763438de
also sprite direction constants