pokered/engine/overworld/oam.asm, branch rgbgfx Pokémon Red and Blue more movement stuff 2015-07-15T20:58:21+00:00 YamaArashi shadow962@live.com 2015-07-15T20:58:21+00:00 ac78dda7d8a4a6cf9af95f601bdac9fc348c65a6

commented movement stuff 2015-07-15T11:27:59+00:00 YamaArashi shadow962@live.com 2015-07-15T11:27:59+00:00 7b676f5851a2b6fe0001f259afde6e9918b93683

player animations, emotion bubbles, etc. 2015-07-14T21:32:49+00:00 YamaArashi shadow962@live.com 2015-07-14T21:32:49+00:00 01631a2e5910b5334ba0f7cc534bc5d7e5b60ccc

Commented more sprite and map code 2014-09-13T07:50:56+00:00 YamaArashi shadow962@live.com 2014-09-13T07:50:56+00:00 0c916aea3353ed1bf2750be403b0da9ea0b922d4

Remove most static wram addresses. Use labels instead. 2014-05-27T05:04:39+00:00 yenatch yenatch@gmail.com 2014-05-26T21:04:56+00:00 40c17c906b2b3f65b3b04b1933b90238a7ac5566 For unknown addresses, use "w<address>". Label overleads are still an issue.
For unknown addresses, use "w<address>".

Label overleads are still an issue.
Try to clean up PrepareOAMData. 2014-05-26T02:53:15+00:00 yenatch yenatch@gmail.com 2014-05-26T02:23:12+00:00 f6038a3d52a2d26271fdcba9639284301305d751