pokered/engine/overworld/oam.asm, branch rgbgfxPokémon Red and Bluemore movement stuff2015-07-15T20:58:21+00:00YamaArashishadow962@live.com2015-07-15T20:58:21+00:00ac78dda7d8a4a6cf9af95f601bdac9fc348c65a6
commented movement stuff2015-07-15T11:27:59+00:00YamaArashishadow962@live.com2015-07-15T11:27:59+00:007b676f5851a2b6fe0001f259afde6e9918b93683
player animations, emotion bubbles, etc.2015-07-14T21:32:49+00:00YamaArashishadow962@live.com2015-07-14T21:32:49+00:0001631a2e5910b5334ba0f7cc534bc5d7e5b60ccc
Commented more sprite and map code2014-09-13T07:50:56+00:00YamaArashishadow962@live.com2014-09-13T07:50:56+00:000c916aea3353ed1bf2750be403b0da9ea0b922d4
Remove most static wram addresses. Use labels instead.2014-05-27T05:04:39+00:00yenatchyenatch@gmail.com2014-05-26T21:04:56+00:0040c17c906b2b3f65b3b04b1933b90238a7ac5566
For unknown addresses, use "w<address>".
Label overleads are still an issue.
For unknown addresses, use "w<address>".
Label overleads are still an issue.
Try to clean up PrepareOAMData.2014-05-26T02:53:15+00:00yenatchyenatch@gmail.com2014-05-26T02:23:12+00:00f6038a3d52a2d26271fdcba9639284301305d751