pokered/engine/overworld/pewter_guys.asm, branch expand-tilesetPokémon Red and Blueremove address comments2016-06-12T00:24:04+00:00YamaArashishadow962@live.com2016-06-12T00:24:04+00:007f34e28f242ee4d0caba0bd96b040811dcb86c50
No more W_2015-08-31T02:38:41+00:00dannyecorrnondacqb@yahoo.com2015-08-31T02:38:41+00:0038065a744de1065cc021a4cafe22476f8425448d
yet more naming2015-07-26T02:26:54+00:00YamaArashishadow962@live.com2015-07-26T02:26:54+00:0093255d6d17fbb3702a0f8670d7ecc2ed627af2a7
More direction constants2015-07-17T07:52:25+00:00dannyecorrnondacqb@yahoo.com2015-07-17T07:52:25+00:00fb559f1f4e0104bfc59350359a2fb82fbe88ebba
facing directions, npc movement, joypad
facing directions, npc movement, joypad
Labelled and commented mostly sprite-related things2014-09-10T03:55:19+00:00YamaArashishadow962@live.com2014-09-10T03:55:19+00:0091793015e53dbed09576f825d39e71bc59bf90a5
Remove most static wram addresses. Use labels instead.2014-05-27T05:04:39+00:00yenatchyenatch@gmail.com2014-05-26T21:04:56+00:0040c17c906b2b3f65b3b04b1933b90238a7ac5566
For unknown addresses, use "w<address>".
Label overleads are still an issue.
For unknown addresses, use "w<address>".
Label overleads are still an issue.
Pull a lot of engine out of main.asm2014-05-22T22:13:20+00:00U-Fish-PC\Danielcorrnondacqb@yahoo.com2014-05-22T22:13:20+00:0015427f532085846ab6b51719be687951a094cb6c