pokered/engine/overworld/pewter_guys.asm, branch expand-tileset Pokémon Red and Blue remove address comments 2016-06-12T00:24:04+00:00 YamaArashi shadow962@live.com 2016-06-12T00:24:04+00:00 7f34e28f242ee4d0caba0bd96b040811dcb86c50

No more W_ 2015-08-31T02:38:41+00:00 dannye corrnondacqb@yahoo.com 2015-08-31T02:38:41+00:00 38065a744de1065cc021a4cafe22476f8425448d

yet more naming 2015-07-26T02:26:54+00:00 YamaArashi shadow962@live.com 2015-07-26T02:26:54+00:00 93255d6d17fbb3702a0f8670d7ecc2ed627af2a7

More direction constants 2015-07-17T07:52:25+00:00 dannye corrnondacqb@yahoo.com 2015-07-17T07:52:25+00:00 fb559f1f4e0104bfc59350359a2fb82fbe88ebba facing directions, npc movement, joypad
facing directions, npc movement, joypad
Labelled and commented mostly sprite-related things 2014-09-10T03:55:19+00:00 YamaArashi shadow962@live.com 2014-09-10T03:55:19+00:00 91793015e53dbed09576f825d39e71bc59bf90a5

Remove most static wram addresses. Use labels instead. 2014-05-27T05:04:39+00:00 yenatch yenatch@gmail.com 2014-05-26T21:04:56+00:00 40c17c906b2b3f65b3b04b1933b90238a7ac5566 For unknown addresses, use "w<address>". Label overleads are still an issue.
For unknown addresses, use "w<address>".

Label overleads are still an issue.
Pull a lot of engine out of main.asm 2014-05-22T22:13:20+00:00 U-Fish-PC\Daniel corrnondacqb@yahoo.com 2014-05-22T22:13:20+00:00 15427f532085846ab6b51719be687951a094cb6c