pokered/engine/overworld/push_boulder.asm, branch masterPokémon Red and BlueSome formatting changes2020-10-20T00:26:35+00:00Rangiremy.oukaour+rangi42@gmail.com2020-10-20T00:26:35+00:00bc287b9b80cec819e6df7b6b1ff7110eabf606f7
Specify the ldh instruction, don't turn ld into ldh2020-07-06T23:03:05+00:00Rangiremy.oukaour+rangi42@gmail.com2020-07-06T23:03:05+00:00772fcc7588a4e1fbe146a02b429cf64282c81dcb
Identify wSpriteStateData1 and wSpriteStateData2 offsets, like pokeyellow2020-07-05T21:51:29+00:00Rangiremy.oukaour+rangi42@gmail.com2020-07-05T21:29:11+00:002b2ed54bbf017943ba2343cd6c1dbe88b8f34a4e
Separate maps.asm, pics.asm, sprites.asm, and tilesets.asm from main.asm (#251)2020-06-27T19:32:24+00:00Rangi35663410+Rangi42@users.noreply.github.com2020-06-27T19:32:24+00:004b853ad676e061a6c4b0fcc030855a2705776864
Each new file builds its own .o, along with separate main.o and home.o, which necessitates many more "exported::" labels.
Each new file builds its own .o, along with separate main.o and home.o, which necessitates many more "exported::" labels.
split code out of main.asm2017-01-01T01:23:54+00:00YamaArashishadow962@live.com2017-01-01T01:23:54+00:00bf67f7174d8e3f1348c786618ee5a3a076d1eff8