pokered/engine/palettes.asm, branch adding-pokemonPokémon Red and Blueremove address comments2016-06-12T00:24:04+00:00YamaArashishadow962@live.com2016-06-12T00:24:04+00:007f34e28f242ee4d0caba0bd96b040811dcb86c50
No more W_2015-08-31T02:38:41+00:00dannyecorrnondacqb@yahoo.com2015-08-31T02:38:41+00:0038065a744de1065cc021a4cafe22476f8425448d
Rename/organize part 1 of 42015-07-03T19:37:53+00:00U-Daniel-PC\Danielcorrnondacqb@yahoo.com2015-07-03T19:37:53+00:00cd649184f556db777d592671a7274bfa4a8423d7
rename functions, clean up address/wram comments, other misc
only broken up so that all changes are viewable on github
rename functions, clean up address/wram comments, other misc
only broken up so that all changes are viewable on github
Commented more sprite and map code2014-09-13T07:50:56+00:00YamaArashishadow962@live.com2014-09-13T07:50:56+00:000c916aea3353ed1bf2750be403b0da9ea0b922d4
Use macros for predef calls/jumps instead of static ids.2014-06-16T20:57:26+00:00yenatchyenatch@gmail.com2014-06-16T20:57:26+00:00b36f793667924f868282ce979fabab3e95d642a5
Rename predef functions so they aren't excessive in length.2014-06-16T20:03:05+00:00yenatchyenatch@gmail.com2014-06-16T20:03:05+00:0035f2bb90d4a8f8e4dcac3fbab7d89cbc590285e8
This is mostly because of an rgbasm bug that prevents macro arguments
from exceeding 16 characters, but the names were bad anyway.
This is mostly because of an rgbasm bug that prevents macro arguments
from exceeding 16 characters, but the names were bad anyway.