pokered/engine/titlescreen.asm, branch masterPokémon Red and BlueAdd subdirectories to engine/ similar to pokecrystal2020-07-03T03:30:21+00:00Rangiremy.oukaour+rangi42@gmail.com2020-07-03T03:30:21+00:00f275790aec4a796ed969b099364abfdf25385967
Separate maps.asm, pics.asm, sprites.asm, and tilesets.asm from main.asm (#251)2020-06-27T19:32:24+00:00Rangi35663410+Rangi42@users.noreply.github.com2020-06-27T19:32:24+00:004b853ad676e061a6c4b0fcc030855a2705776864
Each new file builds its own .o, along with separate main.o and home.o, which necessitates many more "exported::" labels.
Each new file builds its own .o, along with separate main.o and home.o, which necessitates many more "exported::" labels.
Add space between arguments in assembly instructions and remove redundant a in instructions like add a, x2017-12-30T00:54:27+00:00xCrystalrgr.crystal@gmail.com2017-12-30T00:54:27+00:00237aeb8fbdb204948d611830565d4a00c6b0ab70
pull some bank 1 code out of main.asm2016-09-18T00:37:32+00:00YamaArashishadow962@live.com2016-09-18T00:37:32+00:006f1ac06e03cd046f61fb2370ff7379a29932bbb1
sync engine code with pokeyellow2016-06-12T07:52:13+00:00YamaArashishadow962@live.com2016-06-12T04:30:05+00:00fd2235e678c58cebd6255b5e658e704ee5138591
Remove some leftover address comments2016-06-12T06:42:19+00:00dannyecorrnondacqb@yahoo.com2016-06-12T06:42:19+00:0048e0125bd68054f81e97a5eec14f145dc3c921d7