pokered/engine/titlescreen.asm, branch master Pokémon Red and Blue Add subdirectories to engine/ similar to pokecrystal 2020-07-03T03:30:21+00:00 Rangi remy.oukaour+rangi42@gmail.com 2020-07-03T03:30:21+00:00 f275790aec4a796ed969b099364abfdf25385967

Separate maps.asm, pics.asm, sprites.asm, and tilesets.asm from main.asm (#251) 2020-06-27T19:32:24+00:00 Rangi 35663410+Rangi42@users.noreply.github.com 2020-06-27T19:32:24+00:00 4b853ad676e061a6c4b0fcc030855a2705776864 Each new file builds its own .o, along with separate main.o and home.o, which necessitates many more "exported::" labels.
Each new file builds its own .o, along with separate main.o and home.o, which necessitates many more "exported::" labels.
Add space between arguments in assembly instructions and remove redundant a in instructions like add a, x 2017-12-30T00:54:27+00:00 xCrystal rgr.crystal@gmail.com 2017-12-30T00:54:27+00:00 237aeb8fbdb204948d611830565d4a00c6b0ab70

pull some bank 1 code out of main.asm 2016-09-18T00:37:32+00:00 YamaArashi shadow962@live.com 2016-09-18T00:37:32+00:00 6f1ac06e03cd046f61fb2370ff7379a29932bbb1

sync engine code with pokeyellow 2016-06-12T07:52:13+00:00 YamaArashi shadow962@live.com 2016-06-12T04:30:05+00:00 fd2235e678c58cebd6255b5e658e704ee5138591

Remove some leftover address comments 2016-06-12T06:42:19+00:00 dannye corrnondacqb@yahoo.com 2016-06-12T06:42:19+00:00 48e0125bd68054f81e97a5eec14f145dc3c921d7

remove address comments 2016-06-12T00:24:04+00:00 YamaArashi shadow962@live.com 2016-06-12T00:24:04+00:00 7f34e28f242ee4d0caba0bd96b040811dcb86c50

No more W_ 2015-08-31T02:38:41+00:00 dannye corrnondacqb@yahoo.com 2015-08-31T02:38:41+00:00 38065a744de1065cc021a4cafe22476f8425448d

named more variables 2015-08-13T05:14:31+00:00 YamaArashi shadow962@live.com 2015-08-13T05:14:31+00:00 132d0367522b7acce602b146ca69bfad87ef96c6

commented SGB palette stuff 2015-08-12T09:16:56+00:00 YamaArashi shadow962@live.com 2015-08-12T09:16:56+00:00 64cfbcce7a71e6e75553575490fd60cbd61a5665