pokered/engine/trade2.asm, branch adding-pokemonPokémon Red and BlueClean up text commands2016-07-18T06:17:03+00:00dannyecorrnondacqb@yahoo.com2016-07-18T06:17:03+00:0080bae03975a84dadf080c79f52216866dd410cf8
Use *Coord instead of FuncCoord2014-06-25T20:58:27+00:00U-Fish-PC\Danielcorrnondacqb@yahoo.com2014-06-25T20:58:27+00:00bd533aa79bbe1998fd2b699bd7205da2de4fe55c
Using 'Coord =' doesn't like using wTileMap
So use hlCoord, deCoord, bcCoord, aCoord, Coorda, or dwCoord
to avoid static addresses
Using 'Coord =' doesn't like using wTileMap
So use hlCoord, deCoord, bcCoord, aCoord, Coorda, or dwCoord
to avoid static addresses
Use macros for predef calls/jumps instead of static ids.2014-06-16T20:57:26+00:00yenatchyenatch@gmail.com2014-06-16T20:57:26+00:00b36f793667924f868282ce979fabab3e95d642a5
Remove most static wram addresses. Use labels instead.2014-05-27T05:04:39+00:00yenatchyenatch@gmail.com2014-05-26T21:04:56+00:0040c17c906b2b3f65b3b04b1933b90238a7ac5566
For unknown addresses, use "w<address>".
Label overleads are still an issue.
For unknown addresses, use "w<address>".
Label overleads are still an issue.
Pull a lot of engine out of main.asm2014-05-22T22:13:20+00:00U-Fish-PC\Danielcorrnondacqb@yahoo.com2014-05-22T22:13:20+00:0015427f532085846ab6b51719be687951a094cb6c