pokered/engine/trade2.asm, branch adding-pokemon Pokémon Red and Blue Clean up text commands 2016-07-18T06:17:03+00:00 dannye corrnondacqb@yahoo.com 2016-07-18T06:17:03+00:00 80bae03975a84dadf080c79f52216866dd410cf8

remove address comments 2016-06-12T00:24:04+00:00 YamaArashi shadow962@live.com 2016-06-12T00:24:04+00:00 7f34e28f242ee4d0caba0bd96b040811dcb86c50

constants for PrintNumber 2015-07-29T19:06:54+00:00 YamaArashi shadow962@live.com 2015-07-28T01:48:44+00:00 56d75db28ad827d514f3c2c52da0fe4ba2759610

Consolidate coord macros 2015-07-18T20:52:03+00:00 dannye corrnondacqb@yahoo.com 2015-07-18T20:52:03+00:00 148d3f3cf28f9c270e3d5043af0692d95bc731c5

serial/trade/misc 2015-02-07T10:43:08+00:00 YamaArashi shadow962@live.com 2015-02-07T10:43:08+00:00 3fdb8a0d8995746d5605136ece384516338489b0

Use *Coord instead of FuncCoord 2014-06-25T20:58:27+00:00 U-Fish-PC\Daniel corrnondacqb@yahoo.com 2014-06-25T20:58:27+00:00 bd533aa79bbe1998fd2b699bd7205da2de4fe55c Using 'Coord =' doesn't like using wTileMap So use hlCoord, deCoord, bcCoord, aCoord, Coorda, or dwCoord to avoid static addresses
Using 'Coord =' doesn't like using wTileMap
So use hlCoord, deCoord, bcCoord, aCoord, Coorda, or dwCoord
to avoid static addresses
Use macros for predef calls/jumps instead of static ids. 2014-06-16T20:57:26+00:00 yenatch yenatch@gmail.com 2014-06-16T20:57:26+00:00 b36f793667924f868282ce979fabab3e95d642a5

Remove most static wram addresses. Use labels instead. 2014-05-27T05:04:39+00:00 yenatch yenatch@gmail.com 2014-05-26T21:04:56+00:00 40c17c906b2b3f65b3b04b1933b90238a7ac5566 For unknown addresses, use "w<address>". Label overleads are still an issue.
For unknown addresses, use "w<address>".

Label overleads are still an issue.
Pull a lot of engine out of main.asm 2014-05-22T22:13:20+00:00 U-Fish-PC\Daniel corrnondacqb@yahoo.com 2014-05-22T22:13:20+00:00 15427f532085846ab6b51719be687951a094cb6c