pokered/engine, branch master Pokémon Red and Blue Build the Virtual Console patches with `make red_vc` and `make blue_vc` (#351) 2022-03-26T20:59:36+00:00 vulcandth vulcandth@gmail.com 2022-03-26T20:59:36+00:00 fe8d3c51a4056f0dd61dbef332ad9e714b82089a

Gen 1's Minimize graphic was not a complete 8x8 tile 2022-03-04T23:21:12+00:00 Rangi remy.oukaour+rangi42@gmail.com 2022-03-04T23:21:12+00:00 7e78c1171d1206ca2f31cc67c55cc715eeb44ee5

Use ~X instead of $ff ^ X 2021-11-24T02:00:07+00:00 Rangi remy.oukaour+rangi42@gmail.com 2021-11-24T02:00:07+00:00 09e92c554c7563b52a9484b26d96d903c7635b0d

Add some constants for options (#344) 2021-11-05T23:45:09+00:00 Yoann Fievez yoann.fievez@gmail.com 2021-11-05T23:45:09+00:00 f68af5c6e95a11daa3bc8daaf28c4e9a779615b9 Co-authored-by: Rangi <35663410+Rangi42@users.noreply.github.com>
Co-authored-by: Rangi <35663410+Rangi42@users.noreply.github.com>
Refactorize check button pressed (#340) 2021-11-05T19:40:15+00:00 Yoann Fievez yoann.fievez@gmail.com 2021-11-05T19:40:15+00:00 8349bfd8e646002105dfd6a7f997c26cf0e0624b

Comment on the CooltrainerFAI bug 2021-11-03T21:07:08+00:00 Rangi remy.oukaour+rangi42@gmail.com 2021-11-03T21:07:08+00:00 2ee8ce26da2d8195be9440335323d7ad9f9a168d Fixes #308
Fixes #308
Identify some percentage constant values 2021-11-02T23:57:08+00:00 Rangi remy.oukaour+rangi42@gmail.com 2021-11-02T23:57:08+00:00 58d08bff4386815b83c9260bd831719507acfcec

Fix typos (#334) 2021-09-27T02:57:55+00:00 Amber Brault celestialamber1@gmail.com 2021-09-27T02:57:55+00:00 30acb46b988d4bb54af761696123778acd8517e3

wcf4b -> wStringBuffer 2021-08-28T21:02:20+00:00 Rangi remy.oukaour+rangi42@gmail.com 2021-08-28T21:02:20+00:00 7ee8a6509e323ec012ece6273809e46830c29239

Correct comments on SwitchAndTeleportEffect 2021-06-14T11:47:19+00:00 SnorlaxMonster snorlaxmonster+github@gmail.com 2021-06-14T11:47:19+00:00 319c29c751ea23bed8d57587500e73bb2a599656 The comments in the SwitchAndTeleportEffect section incorrectly stated that the random number was generated in the half-open interval [0, playerLevel + enemyLevel), instead of the closed interval [0, playerLevel + enemyLevel].
The comments in the SwitchAndTeleportEffect section incorrectly stated
that the random number was generated in the
half-open interval [0, playerLevel + enemyLevel),
instead of the closed interval [0, playerLevel + enemyLevel].