pokered/gfx/blocksets, branch master Pokémon Red and Blue Disassemble the BLUEMONS.GB debug ROM 2020-07-15T17:35:39+00:00 Rangi remy.oukaour+rangi42@gmail.com 2020-07-15T17:35:39+00:00 4b4ad9894eb165de673346348493e02d83549746

Rename map files, labels, and constants to be consistent and work with Polished Map 2019-01-02T04:33:10+00:00 Rangi remy.oukaour+rangi42@gmail.com 2019-01-01T20:06:23+00:00 c7796024590fec48ac79756793c1a6e3b54daf8f

Remove the Beach House option. 2016-06-08T05:55:55+00:00 IIMarckus iimarckus@gmail.com 2016-06-08T05:55:55+00:00 674b4dcc4aabde8b5556c0ed32383c32b11a4f0e

Add the beach house tileset. 2014-10-17T17:13:22+00:00 IIMarckus iimarckus@gmail.com 2014-10-17T17:13:22+00:00 16ad16302e0c5ee116c697454cb98a62cf0bb58b

Name the tilesets and give them constants. 2014-04-04T02:46:39+00:00 yenatch yenatch@gmail.com 2014-04-04T02:27:59+00:00 8a106a2c6124ce4782584d3c369b0f16ea463103 Also clean up the tileset macro and remove placeholders/redundant files.
Also clean up the tileset macro and remove placeholders/redundant files.
give consistency to map names 2013-09-16T16:10:26+00:00 U-Fish-PC\Daniel corrnondacqb@yahoo.com 2013-09-16T16:10:26+00:00 5537897109c43381c222fcab96b2db3b9d3ffe7d

extract and include blockset data 2012-01-14T23:45:55+00:00 Bryan Bishop kanzure@gmail.com 2012-01-14T23:45:55+00:00 c744e3b4a82f7af7b315787bfc00a333b9c0b248 extract_tileblocks also has the ability to output asm, but the output seems like it would be too much for rgbasm to handle. Instead of cluttering up common.asm, I am opting to place the data in binary data files under gfx/blocksets/ in .bst files. Every 16 bytes is a separate block in the blockset. Each byte is referencing a tile id from the tileset graphics in gfx/tilesets/. hg-commit-id: 0540eff0f081
extract_tileblocks also has the ability to output asm, but the output
seems like it would be too much for rgbasm to handle. Instead of
cluttering up common.asm, I am opting to place the data in binary
data files under gfx/blocksets/ in .bst files.

Every 16 bytes is a separate block in the blockset. Each byte is
referencing a tile id from the tileset graphics in gfx/tilesets/.

hg-commit-id: 0540eff0f081