pokered/macros.asm, branch masterPokémon Red and BlueBuild the Virtual Console patches with `make red_vc` and `make blue_vc` (#351)2022-03-26T20:59:36+00:00vulcandthvulcandth@gmail.com2022-03-26T20:59:36+00:00fe8d3c51a4056f0dd61dbef332ad9e714b82089a
Verify data table and name list sizes with assertion macros2021-03-25T20:44:41+00:00Rangiremy.oukaour+rangi42@gmail.com2021-03-25T20:33:05+00:0095ec2cf039f0efdc6dadfb6fe766ace231a1b6b1
Fixes #312
Fixes #312
Eliminate enum: use const instead, with case-by-case parallel const implementations2020-07-09T16:43:26+00:00Rangiremy.oukaour+rangi42@gmail.com2020-07-09T16:43:26+00:00676a35f76f93dfe18678a832fa63d8b684c34c45
Logical spacing in data/sgb/sgb_palettes.asm2020-07-05T20:15:01+00:00Rangiremy.oukaour+rangi42@gmail.com2020-07-05T20:15:01+00:00a77999f7f151567a47dd69affe9a29378f298ff4
Organize macros/ like pokecrystal2020-07-03T20:37:47+00:00Rangiremy.oukaour+rangi42@gmail.com2020-07-03T20:37:47+00:009878f01e29b1443d6c894c1332cbf381fa12646e
While doing so I replaced the StopAllMusic macro with a SFX_STOP_ALL_MUSIC constant and applied it throughout the code.
While doing so I replaced the StopAllMusic macro with a SFX_STOP_ALL_MUSIC constant and applied it throughout the code.
Replace unnecessary tabs with spaces2016-07-28T03:33:48+00:00dannyecorrnondacqb@yahoo.com2016-07-28T03:33:48+00:0052bb07ca18f5475eb9a11c69bf8fee75bcb1abff
Add warnings about music/sfx macro usage2016-07-28T01:57:46+00:00dannyecorrnondacqb@yahoo.com2016-07-28T01:57:46+00:00dbe2a3b1683caeab446ece53dce8d5e8b0fd0e07
These are not game limitations, just restrictions for
the macros to behave properly
These are not game limitations, just restrictions for
the macros to behave properly
Macros to automate music and sound effect headers2016-07-28T01:21:56+00:00dannyecorrnondacqb@yahoo.com2016-07-28T01:21:56+00:004992ae2233d55a045e5e6803bc76972704c1a082