pokered/scripts/CeruleanCity.asm, branch masterPokémon Red and BlueUpdate CeruleanCity.asm2021-05-31T20:00:32+00:00Amber Braultcelestialamber1@gmail.com2021-05-31T20:00:32+00:007b5bcbc024b1a94de240c813cf2f25bbc2d4a505
Identify some hSpriteDataOffset values2020-08-30T20:33:14+00:00Rangiremy.oukaour+rangi42@gmail.com2020-08-30T20:33:14+00:00b506214f68b3b6cfc75e40373b29961af7cbd6f2
Use decimal, not hex, for sprite (object) coordinates in map scripts2020-08-28T16:10:55+00:00Rangiremy.oukaour+rangi42@gmail.com2020-08-28T16:10:55+00:00637f38b139c43c15eb1f4a67562a78389d4f42a7
SONY -> RIVAL2020-07-17T17:27:27+00:00Rangiremy.oukaour+rangi42@gmail.com2020-07-17T17:27:27+00:0030ecbf6ea3a6cd2afc9191b2b7c49ca70e7e3777
Reformat map scripts' coordinate and movement data2020-07-16T16:32:19+00:00Rangiremy.oukaour+rangi42@gmail.com2020-07-16T16:32:19+00:0076b882d9523915ca8ced96e8c5e889ca2728241e
'dbmapcoord' has X, Y order like other coordinate-related data macros
'dbmapcoord' has X, Y order like other coordinate-related data macros
Disassemble the BLUEMONS.GB debug ROM2020-07-15T17:35:39+00:00Rangiremy.oukaour+rangi42@gmail.com2020-07-15T17:35:39+00:004b4ad9894eb165de673346348493e02d83549746
Specify the ldh instruction, don't turn ld into ldh2020-07-06T23:03:05+00:00Rangiremy.oukaour+rangi42@gmail.com2020-07-06T23:03:05+00:00772fcc7588a4e1fbe146a02b429cf64282c81dcb