pokered/scripts/CeruleanCity.asm, branch master Pokémon Red and Blue Update CeruleanCity.asm 2021-05-31T20:00:32+00:00 Amber Brault celestialamber1@gmail.com 2021-05-31T20:00:32+00:00 7b5bcbc024b1a94de240c813cf2f25bbc2d4a505

Partially document CeruleanCity.asm 2021-05-31T15:41:36+00:00 Amber Brault celestialamber1@gmail.com 2021-05-31T15:41:36+00:00 78b08c3a76a62a5fee8b2b62b6bb34bccef02b66

Fix file modes 2020-11-15T02:52:10+00:00 dannye 33dannye@gmail.com 2020-11-15T02:52:10+00:00 66377fca32c63ca9e362d2d2ce15f0692260ce53

Identify some hSpriteDataOffset values 2020-08-30T20:33:14+00:00 Rangi remy.oukaour+rangi42@gmail.com 2020-08-30T20:33:14+00:00 b506214f68b3b6cfc75e40373b29961af7cbd6f2

Use decimal, not hex, for sprite (object) coordinates in map scripts 2020-08-28T16:10:55+00:00 Rangi remy.oukaour+rangi42@gmail.com 2020-08-28T16:10:55+00:00 637f38b139c43c15eb1f4a67562a78389d4f42a7

SONY -> RIVAL 2020-07-17T17:27:27+00:00 Rangi remy.oukaour+rangi42@gmail.com 2020-07-17T17:27:27+00:00 30ecbf6ea3a6cd2afc9191b2b7c49ca70e7e3777

Reformat map scripts' coordinate and movement data 2020-07-16T16:32:19+00:00 Rangi remy.oukaour+rangi42@gmail.com 2020-07-16T16:32:19+00:00 76b882d9523915ca8ced96e8c5e889ca2728241e 'dbmapcoord' has X, Y order like other coordinate-related data macros
'dbmapcoord' has X, Y order like other coordinate-related data macros
Disassemble the BLUEMONS.GB debug ROM 2020-07-15T17:35:39+00:00 Rangi remy.oukaour+rangi42@gmail.com 2020-07-15T17:35:39+00:00 4b4ad9894eb165de673346348493e02d83549746

callba/callab -> farcall/callfar; jpba/jpab -> farjp/jpfar 2020-07-07T01:18:22+00:00 Rangi remy.oukaour+rangi42@gmail.com 2020-07-07T01:18:22+00:00 06db7ec55bbc87ed18db72a53fb20fa7b4da9b29

Specify the ldh instruction, don't turn ld into ldh 2020-07-06T23:03:05+00:00 Rangi remy.oukaour+rangi42@gmail.com 2020-07-06T23:03:05+00:00 772fcc7588a4e1fbe146a02b429cf64282c81dcb