pokered/scripts/FightingDojo.asm, branch master Pokémon Red and Blue The 'def_trainers' macro checks that trainers' event flag bits are correct (#318) 2021-04-13T22:24:37+00:00 Rangi 35663410+Rangi42@users.noreply.github.com 2021-04-13T22:24:37+00:00 506a14084e32d7532b8400a6457f46492bbc47ab

Fix file modes 2020-11-15T02:52:10+00:00 dannye 33dannye@gmail.com 2020-11-15T02:52:10+00:00 66377fca32c63ca9e362d2d2ce15f0692260ce53

Use decimal, not hex, for sprite (object) coordinates in map scripts 2020-08-28T16:10:55+00:00 Rangi remy.oukaour+rangi42@gmail.com 2020-08-28T16:10:55+00:00 637f38b139c43c15eb1f4a67562a78389d4f42a7

Use a 'trainer' macro for trainers in scripts/ 2020-07-14T19:53:25+00:00 Rangi remy.oukaour+rangi42@gmail.com 2020-07-14T19:45:36+00:00 5c0f33cb5350d3e11bd75cc04d943549667ecd4c

Specify the ldh instruction, don't turn ld into ldh 2020-07-06T23:03:05+00:00 Rangi remy.oukaour+rangi42@gmail.com 2020-07-06T23:03:05+00:00 772fcc7588a4e1fbe146a02b429cf64282c81dcb

Port pokecrystal's formatting of text commands and special characters 2020-07-05T01:14:46+00:00 Rangi remy.oukaour+rangi42@gmail.com 2020-07-04T21:09:35+00:00 139a28ff9906d728a6820fe678a2a616eb309421

H_CONSTANTNAMES -> hConstantNames 2020-07-03T23:59:41+00:00 Rangi remy.oukaour+rangi42@gmail.com 2020-07-03T23:59:41+00:00 35deb771130a9012ee4494b1db097761f2fe2919

Rename map files, labels, and constants to be consistent and work with Polished Map 2019-01-02T04:33:10+00:00 Rangi remy.oukaour+rangi42@gmail.com 2019-01-01T20:06:23+00:00 c7796024590fec48ac79756793c1a6e3b54daf8f