pokerevo/include/SDK, branch master Pokémon Battle Revolution decompile code_801E07E8.o and code_801E0810.o 2020-11-26T03:37:14+00:00 Max mparisi@stevens.edu 2020-11-26T03:37:14+00:00 f048ac917bcb493fdabf03f0066cd252ba0f841b

organize headers 2020-11-12T18:26:03+00:00 Max mparisi@stevens.edu 2020-11-12T18:26:03+00:00 15eb317faaddf1a81a924b5ac2128ac842a8c991

add math.h header, and fix one regswap in func_801DEA3C 2020-11-12T16:17:50+00:00 Max mparisi@stevens.edu 2020-11-12T16:17:50+00:00 fc81e8d7ccf8d155045e19de13a461a45a9b600e

match GScamera::func_801DE1F8 2020-11-11T23:14:59+00:00 Max mparisi@stevens.edu 2020-11-11T23:14:59+00:00 81a97af975cbd660c335a287796dff1d42606cfa

progress on func_801DEA3C 2020-11-11T00:37:19+00:00 Max mparisi@stevens.edu 2020-11-11T00:37:19+00:00 7c92a9c2add0a36495bee6fd3e5d0b4f828de7f3

decomp 801DDF78 and add mtx.h 2020-11-07T20:14:14+00:00 Max mparisi@stevens.edu 2020-11-07T20:14:14+00:00 2ac190172940c5646a8848c46a3a1f61c7cbcfa9

refactor as code_801DCE6C to C++ 2020-10-31T22:08:27+00:00 Max mparisi@stevens.edu 2020-10-31T22:08:27+00:00 e5e4451cfcf8b03153fd11a620460f66b4840ba6

match up to func_801DD294 2020-10-30T06:05:35+00:00 Max mparisi@stevens.edu 2020-10-30T06:05:35+00:00 d96e18f2d6f0c92639929523051d3bd2c787333b

match up to func_801DCFE4, add string.h and stdlib.h, add types.h to Makefile include path, and move GameSpy under DWC 2020-10-29T18:27:37+00:00 Max mparisi@stevens.edu 2020-10-29T18:27:37+00:00 47a1bdea8872c79dd2cd7d75ca7f254b9ed13170

add headers and cleanup 2020-10-28T02:42:39+00:00 Max mparisi@stevens.edu 2020-10-28T02:42:39+00:00 585b88fcba1dc639c859288a3df7f21a3b17bd4a