pokerevo/include/code_801DD5C8.h, branch master Pokémon Battle Revolution remove old comments 2020-11-07T01:46:12+00:00 Max mparisi@stevens.edu 2020-11-07T01:46:12+00:00 1d6768c88195e2db644112b898c205b78f03f837

add headers for GSanimationObject and GSblendObject 2020-11-07T01:42:51+00:00 Max mparisi@stevens.edu 2020-11-07T01:42:51+00:00 2f182e1a106325772fa3f93c01f0d153b839d5a6

C++ refactoring, adding nonmatching #ifdefs for ctors/dtor using operator delete for now 2020-11-07T01:28:24+00:00 Max mparisi@stevens.edu 2020-11-07T01:28:24+00:00 2b3b7eb1888430659fd6839e220542f19b22ae3c

add GShierMemObject.h, and implement constructors for GSanimationObject and GSblendObject 2020-11-06T17:36:14+00:00 Max mparisi@stevens.edu 2020-11-06T17:36:14+00:00 aef4ef49d3bca9b729c9228012419533adefef4c

add two nonmatching ifdefs to code_801DD8C0 2020-11-06T04:28:38+00:00 Max mparisi@stevens.edu 2020-11-06T04:28:38+00:00 60cfed1d6cfa6e6d0270994e9b8b8fb97468a490

decompile code_801DD8C0 with some nonmatchings 2020-11-05T17:14:26+00:00 Max mparisi@stevens.edu 2020-11-05T17:14:26+00:00 0e08bf4c6af66095cf6294df9354cf77adaf992a

start decompiling code_801DD8C0.o 2020-11-02T16:05:00+00:00 Max mparisi@stevens.edu 2020-11-02T16:05:00+00:00 ad63244f06faaf566506dfbba2c8c8e71226180c

add header 2020-11-02T01:53:30+00:00 Max mparisi@stevens.edu 2020-11-02T01:53:30+00:00 80b643a784616620e2b8c71ba7abd575a239045b