pokerevo/include, branch masterPokémon Battle Revolutionrename file to gUnkClass20.cpp, condense code, and add comments2020-11-26T04:46:42+00:00Maxmparisi@stevens.edu2020-11-26T04:46:42+00:002023adf209156d9c461197eefac93b5216fbc2f3
decompile code_801E07E8.o and code_801E0810.o2020-11-26T03:37:14+00:00Maxmparisi@stevens.edu2020-11-26T03:37:14+00:00f048ac917bcb493fdabf03f0066cd252ba0f841b
organize headers2020-11-12T18:26:03+00:00Maxmparisi@stevens.edu2020-11-12T18:26:03+00:0015eb317faaddf1a81a924b5ac2128ac842a8c991
add math.h header, and fix one regswap in func_801DEA3C2020-11-12T16:17:50+00:00Maxmparisi@stevens.edu2020-11-12T16:17:50+00:00fc81e8d7ccf8d155045e19de13a461a45a9b600e
match GScamera::func_801DE1F82020-11-11T23:14:59+00:00Maxmparisi@stevens.edu2020-11-11T23:14:59+00:0081a97af975cbd660c335a287796dff1d42606cfa
progress on func_801DEA3C2020-11-11T00:37:19+00:00Maxmparisi@stevens.edu2020-11-11T00:37:19+00:007c92a9c2add0a36495bee6fd3e5d0b4f828de7f3
decomp 801DDF78 and add mtx.h2020-11-07T20:14:14+00:00Maxmparisi@stevens.edu2020-11-07T20:14:14+00:002ac190172940c5646a8848c46a3a1f61c7cbcfa9
remove old comments2020-11-07T01:46:12+00:00Maxmparisi@stevens.edu2020-11-07T01:46:12+00:001d6768c88195e2db644112b898c205b78f03f837
add headers for GSanimationObject and GSblendObject2020-11-07T01:42:51+00:00Maxmparisi@stevens.edu2020-11-07T01:42:51+00:002f182e1a106325772fa3f93c01f0d153b839d5a6