pokerevo/src/code_801DB81C.cpp, branch masterPokémon Battle Revolutionmatch up to func_801DCFE4, add string.h and stdlib.h, add types.h to Makefile include path, and move GameSpy under DWC2020-10-29T18:27:37+00:00Maxmparisi@stevens.edu2020-10-29T18:27:37+00:0047a1bdea8872c79dd2cd7d75ca7f254b9ed13170
slightly condense func_801DB9FC and func_801DBA8C2020-10-23T01:58:32+00:00Maxmparisi@stevens.edu2020-10-23T01:58:32+00:00a7f8bf4f63f0008926c9e15b93fac4893d416a10
add LC_BASE macro to OSCache.h, and condense func_801DB81C2020-10-23T01:27:26+00:00Maxmparisi@stevens.edu2020-10-23T01:27:26+00:000a9f2e5071ce96169c74758e38d83a98ca1fa255
decompile code_801DB81C, and revamp the source file layout template and type naming convention. Rename unkStruct to ctorStruct2020-10-22T18:47:56+00:00Maxmparisi@stevens.edu2020-10-22T18:47:56+00:00e59582e0613910f8a47b0d6458975a5205d16d4e
figured out how to reference global variables from inline asm functions using a special declaration syntax and #pragmas for mwcceppc 3.02020-10-22T17:02:45+00:00Maxmparisi@stevens.edu2020-10-22T17:02:45+00:00d777bee871875f336299c8863e06918ffe0d0b8d
remove warnings by adding explicits casts2020-10-22T02:26:07+00:00Maxmparisi@stevens.edu2020-10-22T02:26:07+00:006238cac0dbbce8212685c0fde5677eac20eeb457
match func_801DB81C2020-10-22T02:01:08+00:00Maxmparisi@stevens.edu2020-10-22T02:01:08+00:00f249496438acf249d1c314285f7aa2a450ad6efc
match func_801DBA8C2020-10-21T22:41:27+00:00Maxmparisi@stevens.edu2020-10-21T22:41:27+00:0064b05c65e12cb8b5e1d49b9f7bf07c2be482aa14
match code_801DB9FC2020-10-21T22:13:31+00:00Maxmparisi@stevens.edu2020-10-21T22:13:31+00:00caaaee2fc3c4de6e88b1c0edc92819917b63e258
Bring code_801DB81C closer to matching: only single instruction misordering left2020-10-21T22:03:41+00:00Maxmparisi@stevens.edu2020-10-21T22:03:41+00:001a86589bfd0dfb1b0e7b4fdc6d9c9d05d57230be