pokeruby/asm/battle_anim_8137220.s, branch master Pokémon Ruby and Sapphire finish decompiling battle_anim_8137220 2017-06-23T06:08:28+00:00 camthesaxman cameronghall@cox.net 2017-06-23T06:08:28+00:00 9b3a34eb3ce339026a1aacb7fee9e8e44c5643f1

decompile unref_sub_8137220 - unref_sub_81379E4 2017-06-23T00:16:53+00:00 camthesaxman cameronghall@cox.net 2017-06-23T00:16:53+00:00 2e77bc6d5ee6b508bb88e0971fc860f50165232a

Battle labels named (#333) 2017-06-20T03:46:48+00:00 DizzyEggg jajkodizzy@wp.pl 2017-06-20T03:46:48+00:00 102f5b1e15e7295e30a3cebfbbad3c8af4cc1d37 * Changed battle labels
* Changed battle labels
cleanup player_pc.c 2017-06-09T06:43:39+00:00 ProjectRevoTPP projectrevotpp@hotmail.com 2017-06-09T06:43:39+00:00 f5b7921fa3b4356c2d79a117858fc543fd2cf15f

decompile more pokemon functions 2017-05-08T01:12:24+00:00 YamaArashi shadow962@live.com 2017-05-08T01:12:24+00:00 964520bca5d11f68b4f3fa169499e2d3bb1d20ea

decompile a little more of player_pc.c and dump half of battle_anim data incbins (#254) 2017-05-04T00:37:07+00:00 ProjectRevoTPP projectrevotpp@hotmail.com 2017-05-04T00:37:07+00:00 7f03ba4951c5045274dab3f2a3de8e8d498b8df3 * matching sub_813A280 and sub_813A4B4 * move data to item_use.c * slightly less ugly NewGameInitPCItems * more less ugly NewGameInitPCItems - Game Freak doesn't know how to use structs * decompile HandleQuantityRolling and sub_813A6FC * partially label and comment battle_anim.c * decompile sub_813A794 and sub_813A83C * minor comments on battle_anim.c * decompile up to GF shenanigans #14390 * up to GF shenanigans #38571 * dump half of battle_anim_80CA710.s incbins * dump most incbins from battle_anim_812C144.s * obj_rot_scal fixes * subsprite * i cant even identify byte arrays
* matching sub_813A280 and sub_813A4B4

* move data to item_use.c

* slightly less ugly NewGameInitPCItems

* more less ugly NewGameInitPCItems - Game Freak doesn't know how to use structs

* decompile HandleQuantityRolling and sub_813A6FC

* partially label and comment battle_anim.c

* decompile sub_813A794 and sub_813A83C

* minor comments on battle_anim.c

* decompile up to GF shenanigans #14390

* up to GF shenanigans #38571

* dump half of battle_anim_80CA710.s incbins

* dump most incbins from battle_anim_812C144.s

* obj_rot_scal fixes

* subsprite

* i cant even identify byte arrays
split out use_pokeblock.s and battle_anim_8137220.s 2017-04-07T06:50:08+00:00 ProjectRevoTPP projectrevotpp@hotmail.com 2017-04-06T22:05:23+00:00 598bb72f090789f2ac30b5eab6516de40e00ec88