pokeruby/asm/player_pc.s, branch master Pokémon Ruby and Sapphire finish decompiling player_pc.c 2017-06-10T07:20:02+00:00 ProjectRevoTPP projectrevotpp@hotmail.com 2017-06-10T07:20:02+00:00 10f798323e88e4cdf8fe881956dd5ad41121e1a3

more player_pc.c labeling 2017-06-09T08:24:54+00:00 ProjectRevoTPP projectrevotpp@hotmail.com 2017-06-09T08:24:54+00:00 16fd2ca3856668cd4e7cb5e94d3022ac5edce8a3

cleanup player_pc.c 2017-06-09T06:43:39+00:00 ProjectRevoTPP projectrevotpp@hotmail.com 2017-06-09T06:43:39+00:00 f5b7921fa3b4356c2d79a117858fc543fd2cf15f

decompile up to sub_813AF3C 2017-05-14T23:34:04+00:00 ProjectRevoTPP projectrevotpp@hotmail.com 2017-05-14T23:34:04+00:00 d8ce874f29cb6d21f3348f62ebe05ce004ac3c38

name mail_data.c functions 2017-05-09T07:24:51+00:00 YamaArashi shadow962@live.com 2017-05-09T07:24:51+00:00 964b665d2a17295ae3a06be0439ef6ae5ccc3444

decompile a little more of player_pc.c and dump half of battle_anim data incbins (#254) 2017-05-04T00:37:07+00:00 ProjectRevoTPP projectrevotpp@hotmail.com 2017-05-04T00:37:07+00:00 7f03ba4951c5045274dab3f2a3de8e8d498b8df3 * matching sub_813A280 and sub_813A4B4 * move data to item_use.c * slightly less ugly NewGameInitPCItems * more less ugly NewGameInitPCItems - Game Freak doesn't know how to use structs * decompile HandleQuantityRolling and sub_813A6FC * partially label and comment battle_anim.c * decompile sub_813A794 and sub_813A83C * minor comments on battle_anim.c * decompile up to GF shenanigans #14390 * up to GF shenanigans #38571 * dump half of battle_anim_80CA710.s incbins * dump most incbins from battle_anim_812C144.s * obj_rot_scal fixes * subsprite * i cant even identify byte arrays
* matching sub_813A280 and sub_813A4B4

* move data to item_use.c

* slightly less ugly NewGameInitPCItems

* more less ugly NewGameInitPCItems - Game Freak doesn't know how to use structs

* decompile HandleQuantityRolling and sub_813A6FC

* partially label and comment battle_anim.c

* decompile sub_813A794 and sub_813A83C

* minor comments on battle_anim.c

* decompile up to GF shenanigans #14390

* up to GF shenanigans #38571

* dump half of battle_anim_80CA710.s incbins

* dump most incbins from battle_anim_812C144.s

* obj_rot_scal fixes

* subsprite

* i cant even identify byte arrays
name_string_util.s 2017-01-02T12:48:04+00:00 YamaArashi shadow962@live.com 2017-01-02T12:48:04+00:00 e7054aed143a0853048df3ffb61d322014c1e52d

label and document berry.c, decompress.c, item_use.c and label gBattleTypeFlags (#146) 2017-01-02T09:27:51+00:00 ProjectRevoTPP projectrevotpp@hotmail.com 2017-01-02T09:27:51+00:00 98062c69d613fb1b9e2345924dd34d0bbdcfcc90 * make ROM match again * clean up item_use.c labels and clarify functions. * label and clarify some functions in decompress.c * label and clarify berry.c * rename 20239F8 to gBattleTypeFlags * formatting
* make ROM match again

* clean up item_use.c labels and clarify functions.

* label and clarify some functions in decompress.c

* label and clarify berry.c

* rename 20239F8 to gBattleTypeFlags

* formatting
Decompile more of player_pc.c (#136) 2016-12-20T06:54:51+00:00 ProjectRevoTPP projectrevotpp@hotmail.com 2016-12-20T06:54:51+00:00 b255655ca8f068ba05c167eabf5d8890a9be4394 * start decompiling player_pc.c again * submit more player_pc.c work
* start decompiling player_pc.c again

* submit more player_pc.c work
decompile InitPlayerPCMenu 2016-12-18T06:56:37+00:00 YamaArashi shadow962@live.com 2016-12-18T06:56:37+00:00 b3187c45ff041df8b8404548ef8f3f221a752939