pokeruby/asm/title_screen.s, branch master Pokémon Ruby and Sapphire decompile title_screen.c (#96) 2016-11-10T15:55:16+00:00 Cameron Hall camthesaxman@users.noreply.github.com 2016-11-10T15:55:16+00:00 cea650e783f0f57d1946f217e7164d6ce0ac1ef6 * decompile title_screen.c * macros * cleanup * consistency
* decompile title_screen.c

* macros

* cleanup

* consistency
update literal pool comments 2016-10-31T01:00:20+00:00 YamaArashi shadow962@live.com 2016-10-31T01:00:20+00:00 db212ba685f6d07924b2023ba417336a18300d08

split out reset_rtc_screen.s 2016-10-29T05:50:43+00:00 YamaArashi shadow962@live.com 2016-10-29T05:49:12+00:00 ab481449ade539ce88e6e6d3d363392b1fd81e40

included .s to .inc 2016-10-28T22:41:15+00:00 YamaArashi shadow962@live.com 2016-10-28T22:41:15+00:00 d9e59a388c7c4b2464769963b3d58980ce742f70

name functions 2016-10-28T08:32:17+00:00 YamaArashi shadow962@live.com 2016-10-28T08:32:17+00:00 b528e1214c834394744c49e1d40244421f717e53

add comments for literal pool loads 2016-10-22T23:40:31+00:00 YamaArashi shadow962@live.com 2016-10-22T23:40:31+00:00 09f5dcbf61d3efc7139625bf71cdc35992913347

split out title_screen.s 2016-10-18T03:24:30+00:00 YamaArashi shadow962@live.com 2016-10-18T03:24:30+00:00 9b7948055c486011217d68d55180f67cbd3166ff