pokeruby/data/graphics/field_objects/field_effect_object_graphics.s, branch masterPokémon Ruby and Sapphireincluded .s to .inc2016-10-28T22:41:15+00:00YamaArashishadow962@live.com2016-10-28T22:41:15+00:00d9e59a388c7c4b2464769963b3d58980ce742f70
move field effect object images2016-10-19T02:01:53+00:00YamaArashishadow962@live.com2016-10-19T02:01:53+00:000f623023635fd903ed066a3cd9424b7b1a2fef9e
name unknown field effect objects2016-10-19T01:14:01+00:00YamaArashishadow962@live.com2016-10-19T01:14:01+00:0064ee4533fe9ba24e09d6d071038ef5d803db0a3f
shorten field effect label names2016-07-06T07:45:55+00:00YamaArashishadow962@live.com2016-07-06T07:45:55+00:00be041806e32d0ee1181907e7cf69e8d962113efb
get rid of field effect graphics incbins2016-07-04T19:33:45+00:00YamaArashishadow962@live.com2016-07-04T19:33:45+00:00bc9a63144df3bc22142f831fa5382f1f6aaf1ecb
Prepare for switch to standard gas (with preprocessor)2016-04-22T06:06:36+00:00YamaArashishadow962@live.com2016-04-22T06:03:41+00:000601fb4d0013bd0f2508364b313acbdc371da674
map objects and field effect objects2016-01-31T05:48:05+00:00YamaArashishadow962@live.com2016-01-31T05:48:05+00:00185d9d809e6222ec302d46b940ce3bf74a2d70c8