pokeruby/data/graphics/field_objects/field_effect_object_graphics.s, branch master Pokémon Ruby and Sapphire included .s to .inc 2016-10-28T22:41:15+00:00 YamaArashi shadow962@live.com 2016-10-28T22:41:15+00:00 d9e59a388c7c4b2464769963b3d58980ce742f70

move field effect object images 2016-10-19T02:01:53+00:00 YamaArashi shadow962@live.com 2016-10-19T02:01:53+00:00 0f623023635fd903ed066a3cd9424b7b1a2fef9e

name unknown field effect objects 2016-10-19T01:14:01+00:00 YamaArashi shadow962@live.com 2016-10-19T01:14:01+00:00 64ee4533fe9ba24e09d6d071038ef5d803db0a3f

shorten field effect label names 2016-07-06T07:45:55+00:00 YamaArashi shadow962@live.com 2016-07-06T07:45:55+00:00 be041806e32d0ee1181907e7cf69e8d962113efb

formatting 2016-07-04T19:36:20+00:00 YamaArashi shadow962@live.com 2016-07-04T19:36:20+00:00 c0dde9d5c023064c6d19199cb4af67a7e197c351

get rid of field effect graphics incbins 2016-07-04T19:33:45+00:00 YamaArashi shadow962@live.com 2016-07-04T19:33:45+00:00 bc9a63144df3bc22142f831fa5382f1f6aaf1ecb

Prepare for switch to standard gas (with preprocessor) 2016-04-22T06:06:36+00:00 YamaArashi shadow962@live.com 2016-04-22T06:03:41+00:00 0601fb4d0013bd0f2508364b313acbdc371da674

map objects and field effect objects 2016-01-31T05:48:05+00:00 YamaArashi shadow962@live.com 2016-01-31T05:48:05+00:00 185d9d809e6222ec302d46b940ce3bf74a2d70c8