pokeruby/include/wallclock.h, branch master Pokémon Ruby and Sapphire define more data in C (#219) 2017-01-27T18:06:20+00:00 Cameron Hall camthesaxman@users.noreply.github.com 2017-01-27T18:06:20+00:00 b9ff56bd89ac11a9b40b34f834dcf7a5be4d90a6 * define some graphics data in C * define wild pokemon in C * use less #ifdefs * define data in berry.c
* define some graphics data in C

* define wild pokemon in C

* use less #ifdefs

* define data in berry.c
field_8 -> savedCallback 2017-01-05T10:53:34+00:00 YamaArashi shadow962@live.com 2017-01-05T10:53:34+00:00 3dc2f8992446b2fffa0f7da16351e1445856f190

name clock functions 2017-01-05T10:49:06+00:00 YamaArashi shadow962@live.com 2017-01-05T10:49:06+00:00 8da8d575bab165f6742c1843e1da98f7924aa6ba

Declare more non-static functions in header files (#111) 2016-12-01T02:51:24+00:00 Marijn van der Werf marijn.vanderwerf@gmail.com 2016-12-01T02:51:24+00:00 4258e60771aa9fdabd678930eca534423bd371b8 * Declare more non-static functions in header files * Use `(void)` for functions without arguments. * Move global-included data to seperate headers * Don't import types or global in header * Fix fieldmap imports * Revert in-code changes * Add missing newlines
* Declare more non-static functions in header files

* Use `(void)` for functions without arguments.

* Move global-included data to seperate headers

* Don't import types or global in header

* Fix fieldmap imports

* Revert in-code changes

* Add missing newlines