pokeruby/sound/direct_sound_samples/864E410.aif, branch master Pokémon Ruby and Sapphire Move phonemes to their own directory 2018-01-26T00:02:49+00:00 Marcus Huderle huderlem@gmail.com 2018-01-26T00:02:49+00:00 5ffae54ea24eeaa1b2b1e31543b123a6304ee226

aif2pcm: Fix length reporting. Don't use a MARK chunk if no loop. 2017-01-08T21:06:19+00:00 yenatch yenatch@gmail.com 2017-01-08T21:06:19+00:00 10e5474a65d2ff356e1a6280568c078fee1c9b52 The reported sample length in the aif header can differ from the actual length of the SSND chunk. The END marker was being misused to contain the reported length, but this still counts as a loop in aif2agb, even if the START marker is omitted (it defaults to the END value). Now the reported length is in the COMM chunk, which is more correct.
The reported sample length in the aif header can differ from the actual
length of the SSND chunk. The END marker was being misused to contain
the reported length, but this still counts as a loop in aif2agb, even
if the START marker is omitted (it defaults to the END value).

Now the reported length is in the COMM chunk, which is more correct.
Dump the cries and rewrite aif2pcm. (#156) 2017-01-07T04:12:47+00:00 yenatch yenatch@gmail.com 2017-01-07T04:12:47+00:00 c7398d66cba7dda9498317708233ebf816dabbea

Move data/music/ to sound/ 2016-09-10T18:16:30+00:00 Marcus Huderle huderlem@gmail.com 2016-09-10T18:16:30+00:00 b613eb4301fc0719fba651a678f1f640c8fe9543