pokeruby/sound/direct_sound_samples/cry_treecko.aif, branch master Pokémon Ruby and Sapphire Move cries to own directory 2018-01-27T21:58:40+00:00 Marcus Huderle huderlem@gmail.com 2018-01-27T21:25:50+00:00 ea23c3faf53f0a8e4095f9ce28775ef5d4ea08a7

aif2pcm: Fix length reporting. Don't use a MARK chunk if no loop. 2017-01-08T21:06:19+00:00 yenatch yenatch@gmail.com 2017-01-08T21:06:19+00:00 10e5474a65d2ff356e1a6280568c078fee1c9b52 The reported sample length in the aif header can differ from the actual length of the SSND chunk. The END marker was being misused to contain the reported length, but this still counts as a loop in aif2agb, even if the START marker is omitted (it defaults to the END value). Now the reported length is in the COMM chunk, which is more correct.
The reported sample length in the aif header can differ from the actual
length of the SSND chunk. The END marker was being misused to contain
the reported length, but this still counts as a loop in aif2agb, even
if the START marker is omitted (it defaults to the END value).

Now the reported length is in the COMM chunk, which is more correct.
Dump the cries and rewrite aif2pcm. (#156) 2017-01-07T04:12:47+00:00 yenatch yenatch@gmail.com 2017-01-07T04:12:47+00:00 c7398d66cba7dda9498317708233ebf816dabbea