pokeruby/src/battle/anim/guard.c, branch masterPokémon Ruby and SapphireMatch sub_806CF042021-06-28T19:54:22+00:00PikalaxALTpikalaxalt@gmail.com2021-06-28T19:54:22+00:0027c5faf8e0e8a0f685ed61847a30eaf51b90c497
gAnimBankAttacker/Target to gBattleAnimAttacker/Target2018-12-17T23:12:00+00:00shinny456shinny456@users.noreply.github.com2018-12-17T23:12:00+00:0000be991c66d37d090792db8bc1e4c1b9f9e88536
Move another chunk of battle anim .rodata2018-04-29T19:52:21+00:00Marcus Huderlehuderlem@gmail.com2018-04-29T19:52:21+00:00c88cf196af0f099f4daa7cbc06b9b0df9a31c60c
Use 'battler' instead of 'bank'2018-04-06T23:24:35+00:00Marcus Huderlehuderlem@gmail.com2018-04-06T23:24:35+00:00c36715e3b692ac116a5f8d32b5c2bde7d5ce8f8e
Document battle anim things related to STRENGTH, TACKLE, BODY_SLAM, and SUPERSONIC2018-02-11T21:29:15+00:00Marcus Huderlehuderlem@gmail.com2018-02-11T20:43:48+00:00c775680d716299ae74cbcfb7eeb41c8982010021
Document battle anim things related to SWIFT and TWISTER2018-02-11T21:29:15+00:00Marcus Huderlehuderlem@gmail.com2018-02-11T07:49:54+00:004fe6a8bd80ff947661aea391060207a53895338e
Use BATTLE_TYPE_DOUBLE constant in guard.c2018-01-22T06:35:10+00:00Thomas Winwoodtwwinwood@gmail.com2018-01-22T06:35:10+00:00796d331df605f17b3e5d89d494d89ce7a907eaab