pokeruby/src/battle_anim_80A7E7C.c, branch master Pokémon Ruby and Sapphire split out src/ directory into categorized subdirectories. 2017-08-12T05:26:29+00:00 ProjectRevoTPP projectrevotpp@hotmail.com 2017-08-12T05:26:29+00:00 1a8fe435e7deabf06029c8e50201136518e3af73

Fix battle_anim_80A7E7C warnings 2017-07-07T02:11:33+00:00 yenatch yenatch@gmail.com 2017-07-07T02:11:33+00:00 a661bbf4ea77e98df4f45353082d9681058e387f Use TASK from task.h
Use TASK from task.h
Battle labels named (#333) 2017-06-20T03:46:48+00:00 DizzyEggg jajkodizzy@wp.pl 2017-06-20T03:46:48+00:00 102f5b1e15e7295e30a3cebfbbad3c8af4cc1d37 * Changed battle labels
* Changed battle labels
Sort includes 2017-05-26T13:40:16+00:00 Marijn van der Werf marijn.vanderwerf@gmail.com 2017-05-26T13:01:42+00:00 f26daa3d6954d2db3a7c44b79d319a7a084462c2

Add headers 2017-05-26T13:40:11+00:00 Marijn van der Werf marijn.vanderwerf@gmail.com 2017-05-26T12:53:51+00:00 4d2b22a899c11dfcacfec6889968ab01655a3fe3

decompile a little more of player_pc.c and dump half of battle_anim data incbins (#254) 2017-05-04T00:37:07+00:00 ProjectRevoTPP projectrevotpp@hotmail.com 2017-05-04T00:37:07+00:00 7f03ba4951c5045274dab3f2a3de8e8d498b8df3 * matching sub_813A280 and sub_813A4B4 * move data to item_use.c * slightly less ugly NewGameInitPCItems * more less ugly NewGameInitPCItems - Game Freak doesn't know how to use structs * decompile HandleQuantityRolling and sub_813A6FC * partially label and comment battle_anim.c * decompile sub_813A794 and sub_813A83C * minor comments on battle_anim.c * decompile up to GF shenanigans #14390 * up to GF shenanigans #38571 * dump half of battle_anim_80CA710.s incbins * dump most incbins from battle_anim_812C144.s * obj_rot_scal fixes * subsprite * i cant even identify byte arrays
* matching sub_813A280 and sub_813A4B4

* move data to item_use.c

* slightly less ugly NewGameInitPCItems

* more less ugly NewGameInitPCItems - Game Freak doesn't know how to use structs

* decompile HandleQuantityRolling and sub_813A6FC

* partially label and comment battle_anim.c

* decompile sub_813A794 and sub_813A83C

* minor comments on battle_anim.c

* decompile up to GF shenanigans #14390

* up to GF shenanigans #38571

* dump half of battle_anim_80CA710.s incbins

* dump most incbins from battle_anim_812C144.s

* obj_rot_scal fixes

* subsprite

* i cant even identify byte arrays
Sort includes 2017-04-27T14:07:18+00:00 Marijn van der Werf marijn.vanderwerf@gmail.com 2017-04-27T13:43:31+00:00 ddc846fa6a0d9a13cfba6f52488a66f6f4562a2d

reorganize and add new headers for many files 2017-03-18T03:00:15+00:00 ProjectRevoTPP projectrevotpp@hotmail.com 2017-03-18T03:00:15+00:00 6035511c139549a0291b6b3d43b9b080f792b2b6

formatting 2017-01-22T00:48:06+00:00 YamaArashi shadow962@live.com 2017-01-22T00:48:06+00:00 bcaab977727ded65c9eeaef9dbef9e9441d26fb7

Sort includes 2017-01-17T14:00:04+00:00 Marijn van der Werf marijn.vanderwerf@gmail.com 2017-01-17T13:13:04+00:00 c9722602cb47eb5b6ecbccddf13df5f286a8ef7b