pokeruby/tools/gbagfx/util.c, branch master Pokémon Ruby and Sapphire gbagfx: Various fixes and improvements 2020-04-22T22:03:58+00:00 Sierraffinity sierra@domoreaweso.me 2020-04-22T22:03:58+00:00 ef107002b58360787bfe7541cdf9e734457104dc Bring over Huffman compression/decompression from pokeemerald Fix num_colors exceeding amount of colors in palette leading to use of uninitialized colors Handle png -> pal conversion (aka extracting JASC palettes from png) Allow JASC pal files to be used as -palette argument when converting from GBA to PNG Allow using only file extension as output to reuse entire path from input before extension
Bring over Huffman compression/decompression from pokeemerald
Fix num_colors exceeding amount of colors in palette leading to use of uninitialized colors
Handle png -> pal conversion (aka extracting JASC palettes from png)
Allow JASC pal files to be used as -palette argument when converting from GBA to PNG
Allow using only file extension as output to reuse entire path from input before extension
tilesets 2016-01-29T11:55:59+00:00 YamaArashi shadow962@live.com 2016-01-29T11:55:59+00:00 aa5f55985df95a853c30aecd21cde8c4663810d5

pokemon graphics data and makefile 2016-01-24T11:44:21+00:00 YamaArashi shadow962@live.com 2016-01-24T11:44:21+00:00 64814e13245d6439063a8eff85ac692394c673ee