poketcg/engine/music2.asm, branch master Pokémon Trading Card Game audio.o 2015-02-15T05:31:16+00:00 U-Daniel-PC\Daniel corrnondacqb@yahoo.com 2015-02-15T05:31:16+00:00 f3a7706b8ab7ec384698477d4e34deb40344b7ad

Move address constants to wram/hram files 2014-07-22T18:30:46+00:00 Jonas Höglund firefly@firefly.nu 2014-07-22T18:30:46+00:00 24fd45099664e2b6dab105cebfea118a1605efc3

Use constants for hardware registers $ff00-$ff7f everywhere 2014-07-22T17:16:35+00:00 Jonas Höglund firefly@firefly.nu 2014-07-22T17:16:35+00:00 cba16f0deebc86037ff34d450b2f4dd6fc230e87

Add line endings to EOFs 2014-06-12T19:17:56+00:00 U-Fish-PC\Daniel corrnondacqb@yahoo.com 2014-06-12T19:15:21+00:00 8824079a7ac2ac326ae247d54a694623adae3073

Add VibratoTypes 2014-05-05T15:27:08+00:00 U-Fish-PC\Daniel corrnondacqb@yahoo.com 2014-05-05T15:22:12+00:00 ac310f359bdb7eb9b665eb49f8eb014c97cac541

Add music wram labels 2014-05-05T14:53:18+00:00 U-Fish-PC\Daniel corrnondacqb@yahoo.com 2014-05-05T14:52:30+00:00 3204566c925b23db1eb92e8fcc2b9b2df477d58b

Make engine match new command names 2014-05-05T02:13:13+00:00 U-Fish-PC\Daniel corrnondacqb@yahoo.com 2014-05-05T02:13:13+00:00 69f45cb1e09518c6ada46f7b7cb11c79f14e84da

Wave and noise instruments 2014-04-29T23:32:12+00:00 U-Fish-PC\Daniel corrnondacqb@yahoo.com 2014-04-29T23:10:44+00:00 3a9e73a065b6970dc2f12443e2bbd2d55181df31

Move music headers out of engine/ 2014-04-28T11:17:48+00:00 U-Fish-PC\Daniel corrnondacqb@yahoo.com 2014-04-28T11:17:48+00:00 b90bd27b5e74e61d3dc4f51fd1bf693e36f3179b

Misc disassembling 2014-04-22T12:44:13+00:00 U-Fish-PC\Daniel corrnondacqb@yahoo.com 2014-04-22T12:44:13+00:00 af333e112a76c8ddf92e104f92e190c5d0f8e01c