pokeyellow/constants/wram_constants.asm, branch master Pokémon Yellow More bank3 documentation 2015-10-10T20:54:00+00:00 luckytyphlosion alan.rj.huang@gmail.com 2015-10-10T20:54:00+00:00 5c181f2d68525ec0ce58dc06accf12d528bcf046 LoadWildData, data/wild_mons.asm, also no more wram_constants.asm and complete bank1b documentation
LoadWildData, data/wild_mons.asm, also no more wram_constants.asm and
complete bank1b documentation
serial/trade/misc 2015-02-07T10:43:08+00:00 YamaArashi shadow962@live.com 2015-02-07T10:43:08+00:00 3fdb8a0d8995746d5605136ece384516338489b0

Remove most static wram addresses. Use labels instead. 2014-05-27T05:04:39+00:00 yenatch yenatch@gmail.com 2014-05-26T21:04:56+00:00 40c17c906b2b3f65b3b04b1933b90238a7ac5566 For unknown addresses, use "w<address>". Label overleads are still an issue.
For unknown addresses, use "w<address>".

Label overleads are still an issue.
Comment in-game trade evolution. 2014-04-22T17:37:07+00:00 yenatch yenatch@gmail.com 2014-04-22T17:37:07+00:00 b73ed53ab77844d8e6fcf1d1c8f5dbb780e3cd06

Split wram.asm from poke{red,blue}.o into wram.o 2014-01-27T22:09:09+00:00 yenatch yenatch@gmail.com 2014-01-27T22:09:09+00:00 c49dd99a986b58a9a19f6e53c6e132aa5c18c1de wram.asm still defines some constants. They're moved into constants/wram_constants.asm.
wram.asm still defines some constants. They're moved into constants/wram_constants.asm.