pokeyellow/engine/battle/1c.asm, branch remove-pip Pokémon Yellow Rename battle files and split move effects Part 5 2015-04-01T15:05:51+00:00 xCrystal rgr.crystal@gmail.com 2015-04-01T15:03:05+00:00 10211cc461b35140c815e18e95f7070eb0dcc586 15.asm, 16.asm, 1a.asm, 1c.asm
15.asm, 16.asm, 1a.asm, 1c.asm
Rename some labels 2015-02-09T02:40:08+00:00 YamaArashi shadow962@live.com 2015-02-09T02:40:08+00:00 7b7c563c93155e121e05149779cfb78b0bf9d259

commented battle stuff 2015-02-08T00:24:16+00:00 YamaArashi shadow962@live.com 2015-02-08T00:24:16+00:00 4fd7a42b235b68ffc11d4f02305b695c2ed05549

serial/trade/misc 2015-02-07T10:43:08+00:00 YamaArashi shadow962@live.com 2015-02-07T10:43:08+00:00 3fdb8a0d8995746d5605136ece384516338489b0

Rename hVBlank* constants to h*. 2014-09-23T22:02:03+00:00 yenatch yenatch@gmail.com 2014-09-23T22:02:03+00:00 a81487e9c6ee271f0ffeaacd681b929c0b4afaf0

Commented more sprite and map code 2014-09-13T07:50:56+00:00 YamaArashi shadow962@live.com 2014-09-13T07:50:56+00:00 0c916aea3353ed1bf2750be403b0da9ea0b922d4

Labelled many functions/variables 2014-08-09T05:39:13+00:00 YamaArashi shadow962@live.com 2014-08-09T05:39:13+00:00 59f0507e4cd0693eb89f5ab3e44cb3c442666140

Use *Coord instead of FuncCoord 2014-06-25T20:58:27+00:00 U-Fish-PC\Daniel corrnondacqb@yahoo.com 2014-06-25T20:58:27+00:00 bd533aa79bbe1998fd2b699bd7205da2de4fe55c Using 'Coord =' doesn't like using wTileMap So use hlCoord, deCoord, bcCoord, aCoord, Coorda, or dwCoord to avoid static addresses
Using 'Coord =' doesn't like using wTileMap
So use hlCoord, deCoord, bcCoord, aCoord, Coorda, or dwCoord
to avoid static addresses
Rename predef functions so they aren't excessive in length. 2014-06-16T20:03:05+00:00 yenatch yenatch@gmail.com 2014-06-16T20:03:05+00:00 35f2bb90d4a8f8e4dcac3fbab7d89cbc590285e8 This is mostly because of an rgbasm bug that prevents macro arguments from exceeding 16 characters, but the names were bad anyway.
This is mostly because of an rgbasm bug that prevents macro arguments
from exceeding 16 characters, but the names were bad anyway.
Use monster struct macros in wram. Rename related labels for consistency. 2014-06-14T11:12:40+00:00 yenatch yenatch@gmail.com 2014-06-14T11:12:40+00:00 53ae0e93fad9f4c3eaef92f102b1eeb531e59d68