Bank9 misc. functions2015-11-28T22:26:52+00:00luckytyphlosionalan.rj.huang@gmail.com2015-11-28T22:26:52+00:000f624fa59a3574fc401bcc52cdda4eccb315ff8f
PrintMonType and SaveTrainerName
PrintMonType and SaveTrainerName
oak_speech2.asm2015-11-01T20:42:29+00:00luckytyphlosionalan.rj.huang@gmail.com2015-11-01T20:42:29+00:00335bf36311e24f9b652a3970ab07413a03bba056
Also replace W_RIVALNAME with wRivalName
Also replace W_RIVALNAME with wRivalName
overworld item & movement code, cable club code, remove more instances of W_, add PIKAHAPPY_TRADE2015-10-29T18:23:30+00:00luckytyphlosionalan.rj.huang@gmail.com2015-10-29T18:23:30+00:00cb414f1480e9117e5d6ee0ab5cb81903e83cde9a
Also make replace.sh take args
Also make replace.sh take args
Attempt to make Yellow buildable, part 2.2015-08-01T20:58:30+00:00luckytyphlosionalan.rj.huang@gmail.com2015-08-01T20:58:30+00:00c1c7ac6826a5033fb06bc1b551bdd7bf4f806e50
Bank3d addresses and fixes.2015-07-07T21:36:28+00:00luckytyphlosionalan.rj.huang@gmail.com2015-07-07T21:36:28+00:004274e105f6739a92788f9b1fdba55526d7614f8a
Also documentation of new super rod code and slight more documentation
of multiply_divide.asm
Also documentation of new super rod code and slight more documentation
of multiply_divide.asm
Rename battle files and split move effects Part 12015-04-01T15:05:10+00:00xCrystalrgr.crystal@gmail.com2015-04-01T09:23:27+00:00e74dce24b4bbb0d0d23a1724932b289050b66d4a
1.asm, 4.asm, and 4_2.asm