pokeyellow/engine/game_corner_slots2.asm, branch remove-pip Pokémon Yellow Numerous changes (see below) 2016-05-24T22:54:06+00:00 pikalaxalt PikalaxALT@gmail.com 2016-05-24T22:54:06+00:00 87b20762d539888b031aba92b574108f5f817815 * Fix build errors from previous commit * Fix predef text pointers * Disassemble hidden object data and additional accessory functions
* Fix build errors from previous commit
* Fix predef text pointers
* Disassemble hidden object data and additional accessory functions
bankB misc functions 2015-11-29T20:09:32+00:00 luckytyphlosion alan.rj.huang@gmail.com 2015-11-29T20:09:32+00:00 6dc1f939e1e97563928c22950d8fa618d892c32d ScaleSpriteByTwo, DisplayEffectiveness and CheckIfMoveIsKnown
ScaleSpriteByTwo, DisplayEffectiveness and CheckIfMoveIsKnown
named more variables 2015-08-13T05:14:31+00:00 YamaArashi shadow962@live.com 2015-08-13T05:14:31+00:00 132d0367522b7acce602b146ca69bfad87ef96c6

misc 2015-07-19T04:58:55+00:00 YamaArashi shadow962@live.com 2015-07-19T03:49:52+00:00 c169073eed4f0362ef42170098a141a2fcbd71d0

Start using text predef macros 2015-07-04T05:47:29+00:00 dannye corrnondacqb@yahoo.com 2015-07-04T05:44:12+00:00 f702fc7840e30f00c840ce619a1ea15d763438de also sprite direction constants
also sprite direction constants
Use macros for predef calls/jumps instead of static ids. 2014-06-16T20:57:26+00:00 yenatch yenatch@gmail.com 2014-06-16T20:57:26+00:00 b36f793667924f868282ce979fabab3e95d642a5

Remove most static wram addresses. Use labels instead. 2014-05-27T05:04:39+00:00 yenatch yenatch@gmail.com 2014-05-26T21:04:56+00:00 40c17c906b2b3f65b3b04b1933b90238a7ac5566 For unknown addresses, use "w<address>". Label overleads are still an issue.
For unknown addresses, use "w<address>".

Label overleads are still an issue.
Pull a lot of engine out of main.asm 2014-05-22T22:13:20+00:00 U-Fish-PC\Daniel corrnondacqb@yahoo.com 2014-05-22T22:13:20+00:00 15427f532085846ab6b51719be687951a094cb6c