pokeyellow/engine/overworld/trainers.asm, branch merge-pokered Pokémon Yellow sync engine code with pokered 2016-06-12T04:33:57+00:00 YamaArashi shadow962@live.com 2016-06-12T04:30:31+00:00 4c5c98cb2a1bc747a0eb397cb75e48dc8a098494

remove address comments 2016-06-12T00:50:20+00:00 YamaArashi shadow962@live.com 2016-06-12T00:48:24+00:00 7e112672b436afee27f1a5a0d6e7a5964e7829b2

Bank15 misc functions 2016-05-23T02:11:08+00:00 luckytyphlosion alan.rj.huang@gmail.com 2016-05-23T02:11:08+00:00 cc7a16ee5abe95bf20e566baff9679840cb243de

overworld item & movement code, cable club code, remove more instances of W_, add PIKAHAPPY_TRADE 2015-10-29T18:23:30+00:00 luckytyphlosion alan.rj.huang@gmail.com 2015-10-29T18:23:30+00:00 cb414f1480e9117e5d6ee0ab5cb81903e83cde9a Also make replace.sh take args
Also make replace.sh take args
yet more naming 2015-07-26T02:26:54+00:00 YamaArashi shadow962@live.com 2015-07-26T02:26:54+00:00 93255d6d17fbb3702a0f8670d7ecc2ed627af2a7

clean up wram aliases 2015-07-23T13:07:44+00:00 YamaArashi shadow962@live.com 2015-07-23T13:07:12+00:00 04a6c306dce136873fd33d27aa3d5b90d9eeba5a

Rename/organize part 1 of 4 2015-07-03T19:37:53+00:00 U-Daniel-PC\Daniel corrnondacqb@yahoo.com 2015-07-03T19:37:53+00:00 cd649184f556db777d592671a7274bfa4a8423d7 rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github
rename functions, clean up address/wram comments, other misc
only broken up so that all changes are viewable on github
Commented more sprite and map code 2014-09-13T07:50:56+00:00 YamaArashi shadow962@live.com 2014-09-13T07:50:56+00:00 0c916aea3353ed1bf2750be403b0da9ea0b922d4

Labelled and commented mostly sprite-related things 2014-09-10T03:55:19+00:00 YamaArashi shadow962@live.com 2014-09-10T03:55:19+00:00 91793015e53dbed09576f825d39e71bc59bf90a5

Rename predef functions so they aren't excessive in length. 2014-06-16T20:03:05+00:00 yenatch yenatch@gmail.com 2014-06-16T20:03:05+00:00 35f2bb90d4a8f8e4dcac3fbab7d89cbc590285e8 This is mostly because of an rgbasm bug that prevents macro arguments from exceeding 16 characters, but the names were bad anyway.
This is mostly because of an rgbasm bug that prevents macro arguments
from exceeding 16 characters, but the names were bad anyway.