pokeyellow/gfx/blocksets/01.bst, branch remove-pip Pokémon Yellow Name the tilesets and give them constants. 2014-04-04T02:46:39+00:00 yenatch yenatch@gmail.com 2014-04-04T02:27:59+00:00 8a106a2c6124ce4782584d3c369b0f16ea463103 Also clean up the tileset macro and remove placeholders/redundant files.
Also clean up the tileset macro and remove placeholders/redundant files.
extract and include blockset data 2012-01-14T23:45:55+00:00 Bryan Bishop kanzure@gmail.com 2012-01-14T23:45:55+00:00 c744e3b4a82f7af7b315787bfc00a333b9c0b248 extract_tileblocks also has the ability to output asm, but the output seems like it would be too much for rgbasm to handle. Instead of cluttering up common.asm, I am opting to place the data in binary data files under gfx/blocksets/ in .bst files. Every 16 bytes is a separate block in the blockset. Each byte is referencing a tile id from the tileset graphics in gfx/tilesets/. hg-commit-id: 0540eff0f081
extract_tileblocks also has the ability to output asm, but the output
seems like it would be too much for rgbasm to handle. Instead of
cluttering up common.asm, I am opting to place the data in binary
data files under gfx/blocksets/ in .bst files.

Every 16 bytes is a separate block in the blockset. Each byte is
referencing a tile id from the tileset graphics in gfx/tilesets/.

hg-commit-id: 0540eff0f081