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<title>pokeyellow/gfx/blocksets/01.bst, branch remove-pip</title>
<subtitle>Pokémon Yellow</subtitle>
<link rel='alternate' type='text/html' href='http://git.poke.blue/pokeyellow/'/>
<entry>
<title>Name the tilesets and give them constants.</title>
<updated>2014-04-04T02:46:39+00:00</updated>
<author>
<name>yenatch</name>
<email>yenatch@gmail.com</email>
</author>
<published>2014-04-04T02:27:59+00:00</published>
<link rel='alternate' type='text/html' href='http://git.poke.blue/pokeyellow/commit/?id=8a106a2c6124ce4782584d3c369b0f16ea463103'/>
<id>8a106a2c6124ce4782584d3c369b0f16ea463103</id>
<content type='text'>
Also clean up the tileset macro and remove placeholders/redundant files.
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<pre>
Also clean up the tileset macro and remove placeholders/redundant files.
</pre>
</div>
</content>
</entry>
<entry>
<title>extract and include blockset data</title>
<updated>2012-01-14T23:45:55+00:00</updated>
<author>
<name>Bryan Bishop</name>
<email>kanzure@gmail.com</email>
</author>
<published>2012-01-14T23:45:55+00:00</published>
<link rel='alternate' type='text/html' href='http://git.poke.blue/pokeyellow/commit/?id=c744e3b4a82f7af7b315787bfc00a333b9c0b248'/>
<id>c744e3b4a82f7af7b315787bfc00a333b9c0b248</id>
<content type='text'>
extract_tileblocks also has the ability to output asm, but the output
seems like it would be too much for rgbasm to handle. Instead of
cluttering up common.asm, I am opting to place the data in binary
data files under gfx/blocksets/ in .bst files.

Every 16 bytes is a separate block in the blockset. Each byte is
referencing a tile id from the tileset graphics in gfx/tilesets/.

hg-commit-id: 0540eff0f081

</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
extract_tileblocks also has the ability to output asm, but the output
seems like it would be too much for rgbasm to handle. Instead of
cluttering up common.asm, I am opting to place the data in binary
data files under gfx/blocksets/ in .bst files.

Every 16 bytes is a separate block in the blockset. Each byte is
referencing a tile id from the tileset graphics in gfx/tilesets/.

hg-commit-id: 0540eff0f081

</pre>
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</content>
</entry>
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