Sync with pokered2020-11-04T06:06:44+00:00dannye33dannye@gmail.com2020-11-04T06:06:44+00:005647ca687b92954dcf37a6ea6bfbc9a341c32de4
Use decimal, not hex, for sprite (object) coordinates in map scripts2020-08-28T16:10:55+00:00Rangiremy.oukaour+rangi42@gmail.com2020-08-28T16:10:55+00:00637f38b139c43c15eb1f4a67562a78389d4f42a7
SONY -> RIVAL2020-07-17T17:27:27+00:00Rangiremy.oukaour+rangi42@gmail.com2020-07-17T17:27:27+00:0030ecbf6ea3a6cd2afc9191b2b7c49ca70e7e3777
Reformat map scripts' coordinate and movement data2020-07-16T16:32:19+00:00Rangiremy.oukaour+rangi42@gmail.com2020-07-16T16:32:19+00:0076b882d9523915ca8ced96e8c5e889ca2728241e
'dbmapcoord' has X, Y order like other coordinate-related data macros
'dbmapcoord' has X, Y order like other coordinate-related data macros
Specify the ldh instruction, don't turn ld into ldh2020-07-06T23:03:05+00:00Rangiremy.oukaour+rangi42@gmail.com2020-07-06T23:03:05+00:00772fcc7588a4e1fbe146a02b429cf64282c81dcb
Port pokecrystal's formatting of text commands and special characters2020-07-05T01:14:46+00:00Rangiremy.oukaour+rangi42@gmail.com2020-07-04T21:09:35+00:00139a28ff9906d728a6820fe678a2a616eb309421
Replace raw hex values with HRAM constants2020-07-04T02:22:09+00:00Rangiremy.oukaour+rangi42@gmail.com2020-07-04T02:11:35+00:006ef36800b0dcb86100a7c716172015667e60dc99
To do: turn constants into labels and use ldh