Use ~X instead of $ff ^ X2021-11-24T02:00:07+00:00Rangiremy.oukaour+rangi42@gmail.com2021-11-24T02:00:07+00:0009e92c554c7563b52a9484b26d96d903c7635b0d
Merge branch 'master' of https://github.com/pret/pokered2020-11-15T03:54:23+00:00dannye33dannye@gmail.com2020-11-15T03:46:05+00:0048dc6a8cf4da512273e79e49346b35dcc225f773
Sync with pokered2020-11-04T06:06:44+00:00dannye33dannye@gmail.com2020-11-04T06:06:44+00:005647ca687b92954dcf37a6ea6bfbc9a341c32de4
Use decimal, not hex, for sprite (object) coordinates in map scripts2020-08-28T16:10:55+00:00Rangiremy.oukaour+rangi42@gmail.com2020-08-28T16:10:55+00:00637f38b139c43c15eb1f4a67562a78389d4f42a7
Revise some map scripts, mostly for getting items2020-07-16T15:19:05+00:00Rangiremy.oukaour+rangi42@gmail.com2020-07-16T15:19:05+00:00594c58a289cbad3954899d76ed000f483389472f
Specify the ldh instruction, don't turn ld into ldh2020-07-06T23:03:05+00:00Rangiremy.oukaour+rangi42@gmail.com2020-07-06T23:03:05+00:00772fcc7588a4e1fbe146a02b429cf64282c81dcb
TM/HM constants named after moves2020-07-06T02:52:27+00:00Rangiremy.oukaour+rangi42@gmail.com2020-07-06T02:52:27+00:00405889193ed592174407599df0bfd08a2d707a1b
Identify wSpriteStateData1 and wSpriteStateData2 offsets, like pokeyellow2020-07-05T21:51:29+00:00Rangiremy.oukaour+rangi42@gmail.com2020-07-05T21:29:11+00:002b2ed54bbf017943ba2343cd6c1dbe88b8f34a4e