diff options
Diffstat (limited to 'Makefile')
-rwxr-xr-x | Makefile | 33 |
1 files changed, 21 insertions, 12 deletions
@@ -146,14 +146,6 @@ endif .PRECIOUS: %.1bpp %.4bpp %.8bpp %.gbapal %.lz %.rl %.pcm %.bin -# Disable dependency scanning when NODEP is used for quick building -ifeq ($(NODEP),1) -$(C_BUILDDIR)/%.o: C_DEP := -else -$(C_BUILDDIR)/%.o: C_DEP = $(shell [[ -f $(C_SUBDIR)/$*.c ]] && $(SCANINC) -I include -I tools/agbcc/include -I gflib $(C_SUBDIR)/$*.c) -endif - - # Create build subdirectories $(shell mkdir -p $(SUBDIRS)) @@ -167,15 +159,17 @@ include dungeon_floor.mk include data_pokemon.mk include data_item.mk include data_move.mk +include graphics.mk $(TOOLDIRS): @$(MAKE) -C $@ CC=$(HOSTCC) CXX=$(HOSTCXX) +$(SCANINC): tools/scaninc compare: all @$(SHA1SUM) $(BUILD_NAME).sha1 clean: tidy clean-tools - $(RM) $(ALL_OBJECTS) + $(RM) $(ALL_OBJECTS) $(ALL_OBJECTS:.o=.d) clean-tools: @$(foreach tooldir,$(TOOLDIRS),$(MAKE) clean -C $(tooldir);) @@ -185,18 +179,30 @@ tidy: $(RM) -r $(BUILD_DIR) @$(MAKE) clean -C libagbsyscall -$(C_BUILDDIR)/%.o: $(C_SUBDIR)/%.c $$(C_DEP) +$(C_BUILDDIR)/%.o: $(C_SUBDIR)/%.c @$(CPP) $(CPPFLAGS) $< -o $(C_BUILDDIR)/$*.i @$(PREPROC) $(C_BUILDDIR)/$*.i charmap.txt | $(CC1) $(CC1FLAGS) -o $(C_BUILDDIR)/$*.s @echo -e ".text\n\t.align\t2, 0\n" >> $(C_BUILDDIR)/$*.s $(AS) $(ASFLAGS) -o $@ $(C_BUILDDIR)/$*.s -$(DATA_ASM_BUILDDIR)/%.o: $(DATA_ASM_SUBDIR)/%.s $$(ASM_DEP) dungeon_pokemon dungeon_floor data_pokemon data_item data_move +$(C_BUILDDIR)/%.d: $(C_SUBDIR)/%.c $(SCANINC) + @echo -n "$(@:.d=.o): " > $@ + @$(SCANINC) -I include -I tools/agbcc/include -I gflib $< | xargs printf "%s " >> $@ + +$(DATA_ASM_BUILDDIR)/%.o: $(DATA_ASM_SUBDIR)/%.s dungeon_pokemon dungeon_floor data_pokemon data_item data_move $(PREPROC) $< charmap.txt | $(CPP) -I include - | $(AS) $(ASFLAGS) -o $@ -$(ASM_BUILDDIR)/%.o: $(ASM_SUBDIR)/%.s $$(ASM_DEP) +$(DATA_ASM_BUILDDIR)/%.d: $(DATA_ASM_SUBDIR)/%.s $(SCANINC) + @echo -n "$(@:.d=.o): " > $@ + @$(SCANINC) -I include $< | xargs printf "%s " >> $@ + +$(ASM_BUILDDIR)/%.o: $(ASM_SUBDIR)/%.s $(AS) $(ASFLAGS) $< -o $@ +$(ASM_BUILDDIR)/%.d: $(ASM_SUBDIR)/%.s $(SCANINC) + @echo -n "$(@:.d=.o): " > $@ + @$(SCANINC) $< | xargs printf "%s " >> $@ + libagbsyscall: @$(MAKE) -C libagbsyscall TOOLCHAIN=$(TOOLCHAIN) @@ -213,3 +219,6 @@ $(ROM): %.gba: $(ELF) $(OBJCOPY) -O binary --gap-fill 0xFF --pad-to 0xA000000 $< $@ $(GBAFIX) $@ -p -t"$(TITLE)" -c$(GAME_CODE) -m$(MAKER_CODE) -r$(REVISION) --silent +ifeq (,$(filter clean,$(MAKECMDGOALS))) +include $(ALL_OBJECTS:.o=.d) +endif |